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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)

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Subject: walking problem


ablc ( ) posted Sat, 18 January 2003 at 3:19 AM · edited Fri, 26 July 2024 at 3:48 AM

Attached Link: http://www.incallinc.com/~lcc2/scene1p2.mov

Hi all, Here is a test i made with the mboy walking. How could I make a more natural walk ? It seems to have a knee problems :) Thanks for any help. Laurent


bluetone ( ) posted Sat, 18 January 2003 at 2:26 PM

I agree that it's having problems. The cop coming towards the camera seems fine, but the other 2 are bending both knees at the front of each walk cycle. When you built the walk cycle, did you start with them at the point where they have both knees bent, or in the middle of the step where one leg is straight, and the other is just passing it? I would recommend the later, since that point is always there, even just before stopping or after starting. Then you can add the 'stopping' cycle, the 'turning left/right' cycle, or the 'starting' cycle where it is needed. Hope this helps! :>


ablc ( ) posted Sat, 18 January 2003 at 3:50 PM

i let the WalkD doing all the stuff. i will try your tips. Thanks Laurent


Bongo ( ) posted Mon, 20 January 2003 at 12:37 PM

The buckling knee is a common problem. Also the cop without the prisoner is a little too in touch with his feminine side. Both of these problems are easily corrected in walk designer. You have to do tweaking, and preview the walks from all sides in the preview window. Small moves in the parameters make big improvements. If I remember correctly the cure for weak knees is in the top section. I think steroids can be found in the lower section.


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