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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: What causes GLARP?


Netherworks ( ) posted Sat, 18 January 2003 at 3:13 PM · edited Sun, 28 July 2024 at 12:34 PM

Ok, this may be an age-old question... When clothing is conformed to a figure, what causes some clothing to go glarp (twist and deform wildly) at certain bend angles, especially up-down motion? Not at every limb position, mind you, it's like... Fine at 5, 10, 15, GLARP!

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Valandar ( ) posted Sat, 18 January 2003 at 3:42 PM

Divide-by-zero error. ^_^

Remember, kids! Napalm is Nature's Toothpaste!


bloodsong ( ) posted Sat, 18 January 2003 at 5:51 PM

heyas; grab the, er, glarping conforming body part, double click the twist dial and enter .001. that usually fixes it.


Netherworks ( ) posted Sat, 18 January 2003 at 6:57 PM

Worked like a charm! Thanks a bunch bloodsong. Is that what causes it, Val?

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Niles ( ) posted Sat, 18 January 2003 at 6:59 PM

one other cause of GLARP is viewing the Poser Galleries, I glarp ever time I check them.


Netherworks ( ) posted Sat, 18 January 2003 at 7:48 PM

ROFLMAO!

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mabfairyqueen ( ) posted Sat, 18 January 2003 at 7:55 PM

Hehe Someone was telling me that Poser has a problem with the math sometimes at 12 degree angles for one. That's what the offset fix that bloodsong suggested fixes is these little poser quirks. Poser doesn't like the conformer to be so exactly precisely centered with the figure it's conforming to for some reason. This was all told to me by the same experienced modeler who knows his stuff.


Valandar ( ) posted Sun, 19 January 2003 at 12:03 AM

You mean PhilC? Basically, either change the twist by .001 degrees, or move the joint center .0001 or so can fix it. The former needs to be done every time but always works, the latter only needs to be done once (as long as you save it), but doesn't always work.

Remember, kids! Napalm is Nature's Toothpaste!


mabfairyqueen ( ) posted Sun, 19 January 2003 at 12:16 AM

well, it wasn't PhilC who told me, but I know he would know this stuff too.


Netherworks ( ) posted Sun, 19 January 2003 at 3:46 AM

Valandar, couldn't you force the twist setting by writing the initValue and the keys value like this (?): rotateX xrot { name GetStringRes(1028,2) initValue 0.00001 hidden 0 forceLimits 0 min -20 max 20 trackingScale 1 keys { static 0 k 0 0.00001 } interpStyleLocked 0 }

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bloodsong ( ) posted Sun, 19 January 2003 at 4:29 PM

heyas; yes, do the .001 twist, memorize the figure, and save it to the library. then it's permanent.


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