Fri, Nov 22, 8:21 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Importing Poser Images


Dall400 ( ) posted Thu, 23 January 2003 at 11:13 PM · edited Fri, 22 November 2024 at 7:51 AM

Help! I have a fair understanding of Poser, and almost nil of Bryce! I try to experiment with it, but I don't know how to import a Poser file into Bryce 5. If I can learn to do this, maybe I can heighten my knowledge of Bryce a little. At least it would give me SOMETHING to work with! A little help if some one could take the time to give it?!

"I cannot escape from myself,
I am never alone!"
                -Jesse


bikermouse ( ) posted Thu, 23 January 2003 at 11:28 PM

Dall,
start with petersharpe and brycetech 's tutorials.
both URLS are spelled as above just add the http and dot com. somewhere in those I think that there's some tutorial on importing. also get grouper. I think there are some tuts on that site for grouper as well.

  • TJ


Quest ( ) posted Fri, 24 January 2003 at 4:48 AM

Dall400, what you need to understand is that while you are working in Poser, whatever figures you want to bring into Bryce must be exported from Poser as WaveFront objects (useually but not always but this is the usuall format) and then when in Bryce import the figures as WaveFront objects. Now usually the figures come in with all textures except bump map textures. So if you use the program offered above "Grouper" that will help you bring in all the texture maps for your object. Once in Bryce, you can position them as you want. Hope this helps!


Quest ( ) posted Fri, 24 January 2003 at 5:11 AM

On second viewing of your post, are you talking about 3D Poser figures being imported or background images being imported? Background images can not as of yet be imported into Bryce unless you're looking to use them on 2D flat squares as backgrounds. This usually presents a lighting problem but can be done.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.