Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
I can help. Take the shirt with the new morphs that do not work properly. Load up "Morph Manager" and load the non-working version and then load a fresh version. Move the morphs over via Morph manager, save the new one over the old. Should work. This also works well on non-standard shirts for V2 which exhibit the same symptoms. -WTB
It's Tailor interpreting ghost body parts (added to the clothes to help conforming at the joints/edges of the cloth) as morphs, and creating geomHandlerGeom 13 entries for them. They can be identified and deleted easily in the CR2 uisng WordPad or similar. (Would be nice if Tailor was patched just for this, or CodeTwister had a post-edit script available, hint, hint...) Excerpted from the very complete workaround detailed by scifiguy back in 17 Apr 02: "It is cool, and a HUGE timesaver over the last version. But there is a bug to watch out for (I already reported it to Codetwister BTW). When I did the RDNA Vicki Cyber outfit, the boots and jacket loaded into Poser way off position (much higher in the air then they should have). Attempts to conform them gave me hideously deformed clothing. Examining the cr2, I note that tailor added information to lines that were blank in the figure section at the top. These were the phantom body parts, which I assume are included to make clothes conform correctly since so many clothes have them. For example, the boots had this in the original: figureResFile :Runtime:Geometriescyber:rcyboot.obj actor BODY:3 { } actor rThigh:3 { } In the post tailored CR2, a geomHandler line was added making the file read: figureResFile :Runtime:Geometriescyber:rcyboot.obj actor BODY:3 { } actor rThigh:3 { geomHandlerGeom 13 rThigh } I deleted this line from the morphed cr2 and the boot once again loaded and conformed correctly. Similar removal of added lines from the jacket made that work too. So my moral is, if you morph something and it suddenly won't conform in Poser, open the CR2 and remove any geomHandler lines that don't belong and it should be OK again. You can easily tell which to delete because they won't have a companion "storageOffset" line like the ones that came from the original file. So if you see: actor chest:2 { storageOffset 0 0 0 geomHandlerGeom 13 chest } It came from the original file and you shouldn't touch it. But if you see: actor chest:2 { geomHandlerGeom 13 chest } Tailor has added that geomHandler line and it was blank in the original."
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