Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Should be possible using only the P4 methods. Unfortunately, if you want to copy some of the new P5 stuff like nodes, it's no go. CL hasn't bothered to "modernize" Python.
My python page
My ShareCG freebies
Yes, Pbooost would be the best answer! No point in reinventing the wheel.
My python page
My ShareCG freebies
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have a growing frustration with P5 related to the Material room. I understand the necessity of making Material files generic to be used on any group, but the fact that you must then apply a Material to every single, ridiculous, low-life, SOB of a Material group in a scene is a major pain! If I have a field of 24 boulders, I have to go through 24 separate selects and applies. I realize that for Material groups in a single figure, that you can "Copy" and "Apply to all". This is a little better. What I would like (if possible) is a Python script that would allow me to apply a Material to a parent and then apply the same Material to every child of that parent. I could parent all my boulders to the ground, apply the Material to the ground, and all my boulders get applied as well. Any of you Python programmers have any ideas?