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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: P5 Hair modified for Stef and Vick


Koda ( ) posted Wed, 19 February 2003 at 3:01 PM ยท edited Sat, 27 July 2024 at 5:18 AM

Hi Has anyone attempted to adopt the P5 Judy hair for Vicky or Steph? If anyone has been successful can you post how you did it Thanks Koda


digitalvoodoo ( ) posted Wed, 19 February 2003 at 7:20 PM

If you are speaking dynamic hair,you should not have too much trouble alternating between most of the figures simply by scaling the base object the dynamic hair is built on.You may not get a perfect fit(as each base is based on each figures unique mesh) however; with dynamic hair you dont necessarily need a perfect fit unless the hair is very short. The base object will either be transparent or not visible anway; its only purpose, is as a placeholder for the hair, so it can be scaled to inside your figures head if needed, the hair itself will still be visible.Obviously, you dont want the hairs base object bigger than your figures head or the hair wont look connected, but smaller is ok as long as you can get it close.FYI, most of the base objects I have seen have had "scalp" as part of the name which is a good practice for all hairmakers (IMHO)


Koda ( ) posted Thu, 20 February 2003 at 4:20 PM

Thanks that will help any other suggestions on the Dynamic Hair?


digitalvoodoo ( ) posted Thu, 20 February 2003 at 8:53 PM

Pose everything BEFORE loading any hair(if you havnt found that out already),it just about kills my system loading up a heavy piece of Dynamic hair(P4 2.2 w/ 512 RAM). If you are making your own and are trying to play with curls, try setting the Kink Scale up to 1000 from the default 100, I have had much better results. (Again, if making your own), the higher the resolution of the base scalp object, the lower the number of hairs you will need(which helps with the system slowdown). I took my scalp objects and subdivided them once or twice each. Hope all this helps someway, glad to be of assistance.


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