Tue, Feb 11, 6:38 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Basic Poser


zackm17 ( ) posted Thu, 27 February 2003 at 1:07 PM ยท edited Tue, 11 February 2025 at 1:34 AM

can some one please explain to me what morphs are, and how to use that darn Joint editor in poser 4? I new to this so any little bit helps, unlike the user guide! thanks


Luthoricas ( ) posted Thu, 27 February 2003 at 2:05 PM

I'll take a stab at describing morphs... Morphs are an altered geometry for a "thing" (face, body part, prop part, etc.) It serves as the target for the morph of the original "thing" from which it was made. I guess the classic example is Vulcan ears. Someone would take an .obj of a characters head and then alter the mesh so that the ears were pointed. Back in Poser, you can add this morph target to that character. When you do, it gives you a dial. At its simplest, the dial would have a 0 to 1 value. 0 would mean the morph target is not applied in any way. A value of 1 would mean the morph target is fully applied to the characters geometry. When you dial up the morph, Poser alters the character progressively to match the morph target. At a setting of .5 the characters geometry would be altered in poser to look half-way like the target Vulcan ear geometry. At a setting of 1, it would be altered to fully match the Vulcan ear geometry. The effect of multiple morph targets get blended together.


maclean ( ) posted Thu, 27 February 2003 at 2:24 PM

Your best bet is to look in the tutorials section for some basic poser tutes. Much easier than the user guide. mac


Peter_Marino ( ) posted Thu, 27 February 2003 at 3:34 PM

The simplest way to handle morphs is: 1.) Load a character into Poser 2.) Select the body part you want to morph 3.) Twist dials until you get the effect you want. 4.) Save the character. You're done.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.