Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 13 3:34 pm)
Attached Link: http://www.uvmapper.com
The problem may lie in the way the object is mapped. If it was mapped strangely, then you will get stretching in some places and pinching in others. Your only option to avoid this with something like the texture you describe is to remap the object. A good rule of thumb is to map each part of your clothing individually according to it's basic shape. If it's round, map that area spherically. If it's a sleeve or a pant let, map it cylindrically. If it's square, like a belt buckle, map it either planar or box mapping. It takes some practice, but it's not impossible to learn :o). A good place to start is UV Mapper. LaurieThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I saw some helpful advice about this, but it's been buried and I cant find it. Could somebody point me in the direction of a decent tutorial please? My problem is that any textures I make tend to warp or stretch. I am trying to make a Burberry texture for a skirt, the existing textures are just flat blocks of plaid which render fine. My attempts don't, and I can't figure out for the life of me why.