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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Thinking about trying Vue again


RealDeal ( ) posted Tue, 18 March 2003 at 11:05 PM ยท edited Thu, 11 July 2024 at 5:38 PM

I'm really only interested for the rendering of poser animation files, so I know I'll be needing Mover4; but the real question is, what is the size limit? How big and complex a poser import can mover handle? could it handle, for instance, a vicky and mike 2 scene that goes about 60mb? Are there any operating system related weirdness's with mover4, like vue's hatred of Win2kS?


gebe ( ) posted Wed, 19 March 2003 at 3:53 AM

There is no known size limit. I have not tried to import 50 MB files, but IMO all depends on the power of your machine. The complexity of your scene has no importance, Vue will read it anyway. To use Vue+Mover ONLY for Poser renders is a pitty. And you will change mind very fast. The reason is that you can create great atmospheres and vegetations, animate water and clouds in Vue:-)... and...and...and... Guitta guittalogo.GIF


Dale B ( ) posted Wed, 19 March 2003 at 3:08 PM

I've loaded up multiple figure files that exceeded 100megs, so you shouldn't have any trouble ( assuming you have a stable system and lots of ram)


RealDeal ( ) posted Thu, 20 March 2003 at 9:04 PM

Hmm. Thanks. I'm wondering if maybe 1gig of ram was enough for the 100mb scene you mentioned, Dale B? Stability always seems to be a problem in this day and age, however...


Dale B ( ) posted Fri, 21 March 2003 at 6:25 PM

1 gig, yep, yep! And Win2k Pro at a minimum; you -can- tweak some settings on the earlier Win OS's and not have it choke on that much ram, but you really need the NT level memory management (I'd happily recommend XP to my worst enemy, though....). And I try to keep =at least= 2 gigs dedicated to the swap file, and usually more, just to avoid running out of space when I do a Poser import and I'm using something like one of Steffy ZZ's photorealistic textures...which can eat up both system ram and swapfile and still be hungry (but oh, are they gorgeous...) And I may have gone over that 100 meg, actually; there was one bit I put together a while back that had Steffy's Gaia for V2, her Edo for M2, Dark Whisper's Mandy, Nikita Creed's Celtic Warrior, one PT morphed up into a young adult, the RDNA Bonez, As Shanim's body straps, the DNA Harem Guard straps, HMann's Cleopatra Power hair, DAZ's Cool Coils, a PT on a leash with the Vicki Cat texture and one of Vairesh's hair pieces, three or four of Scoopey's chains, some of ElorOnceDark's 1st bondage set, and a handful of weapons of various sorts, all placed in a set made from Dendras' Dungeon construction kit. Poser about died from that one (both 4 and 5), but Vue handled it. Took awhile, but it did it. The only trouble I had was that some of the transmaps didn't go over well, but this was done on Vue 4.06. I have yet to try this one again with the 4.12 build...


RealDeal ( ) posted Mon, 24 March 2003 at 1:08 AM

Geez. Got that image posted somewhere? It sounds twisted.


Dale B ( ) posted Thu, 27 March 2003 at 7:44 PM

I wish I did; it and the pz3 were among some files that got lost when a CD-R went bad. I have managed to import a pz3 that weighs in at 133.4 megs, but importing it is all I can do. That eats up a gig of DDR, and blows the swap file up to 500megs. According to cacheman, I have all of 3.7megs of RAM available, and even trying to rotate the import will kill Vue. It won't save, and we won't even talk about rendering. Need at least 1.5 gigs to go over about 115 megs or so....


Spit ( ) posted Fri, 28 March 2003 at 2:06 AM

If Vue doesn't save bitmaps in the project, but only has links to them, that will make the big difference in ram required when the scene is loaded.


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