Sun, Jan 26, 5:31 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Tailor V2 -> V3 clothing prob/question


toolstech ( ) posted Sun, 30 March 2003 at 2:14 PM · edited Mon, 20 January 2025 at 8:05 PM

file_52547.jpg

I used LordNakagawa's V2->V3 manequin and the very helpful tutorial at http://members.fortunecity.com/texturesbytuesday2/Vic3.html to convert Daz's SpyWear costume from V2 to V3. Except for a bit of poke through, everything seemed to work great except for the sleeves at the forearm, as seen in the attached pic. Any ideas if I am missing something, or will this only work for short sleaved clothing items? :)


FishNose ( ) posted Sun, 30 March 2003 at 2:39 PM

Hmm, looks more like the forearms of the clothing have a bend applied to them. Should be zero. If the clothing figure is conformed to the character, the forearms should surely follow her forearms when you bend them? Tailor seems to have down an excellent job. And Lord N with his amazing mannikin. :] Fish


FishNose ( ) posted Sun, 30 March 2003 at 2:40 PM

Urk - that should be 'have done', not 'have down'. Sigh... :] Fish wishes one could edit these messages - I hate being forced to leave typos


toolstech ( ) posted Sun, 30 March 2003 at 2:54 PM

Hmm. No bends in the clothing item's forearms. It's kind of odd. When I first load the new clothing item into Poser and conform it to V3, then apply FyreSpiryt's joint setting pose, everything conforms fine but the forearms, which are slightly askew. Then if I zero V3's pose itself, it maps up fine. Of course, the problem reappears if I change Vicky's pose to anything but zero'd. Doesn't matter if I zero Vicky's pose before or after applying the joint setting pose to the clothing item. I know other people have mentioned they have used this process successfully, so I'm hoping I am just missing something. (Haven't tried any other articles of clothing yet to see if they have the same problem).


FishNose ( ) posted Sun, 30 March 2003 at 3:22 PM

If you bend the cloth forearm the same amount as V3's? Does it at least land up in the right place, or look totally cockeyed? If nothing else works, try this (old Tailor trick): Open the new version of your cloth in Morph Manager or similar. Open a clean original copy too. Transfer all the new MTs to the clean one. Tailor has a habit of messing about with some cr2's (you may of course know about this) and this might be the prob. A thought: the forearms of the cloth might have something different about them, so the joint pose is not being applied properly to them. Like a slightly different name or something? Hmm.. Something :] Fishy is going on here :o)


PabloS ( ) posted Sun, 30 March 2003 at 4:47 PM

Have you tried zeroing the new V3 morph for the forearms? I had a similar problem with another outfit and that seemed to do the trick.


toolstech ( ) posted Sun, 30 March 2003 at 5:11 PM

Thanks Fish. I'll look into the cr2. I just bought Tailor today so I don't have much experience with this yet (and am admittedly starting off with my first attempts to do something it wasn't exactly designed for). As for the forearms themselves, Pablo, the V3 morph on that itself is zerod. I set the morph dial to 1 for the entire body of the clothing item. If I set the individual morph dial to 1 on the forearms, it's even worse. Also, if I apply the bends from the arms of Vicky herself to the forearms of the clothing, it doesn't warp at the cuff of the sleeves anymore, but it doesn't conform to Vicky anymore, either. Despite the sleeve problem (and a slight problem with the boots not really conforming at the toes) this worked out rather well. Now if only there were a way to take some of Mike's stuff to the V3 Male (Poser 5 cloth room doesn't work too well for that, either).


Momcat ( ) posted Sun, 30 March 2003 at 5:15 PM

You did it backwards >^_~ You are supposed to apply the pose to the clothing before it goes to the Tailor. 1) In Poser, load clothing to be converted 2) Apply JP pose 3) Save the clothing back to your library, in a folder named something like "Go to Tailor Then you go through the conversion


toolstech ( ) posted Sun, 30 March 2003 at 7:00 PM

Hmm. Same result, Momcat. That doesn't appear to be it, though it did force me to manually edit the CR2 to remove Poser 5 specific instructions (yuck). I'll have to look into FishNose's cr2 suggestions a bit more, though. I don't see anything wrong, but then again, I'm not quite certain I know what I am looking for yet. I'll figure it out eventually, but I'm finally giving up for today.


toolstech ( ) posted Sun, 30 March 2003 at 7:16 PM

One other observation, the forearm offset seems to be something that happens immediately upon applying the joint setting pose itself. It poses in the correct position before that (though doesn't conform correctly until after the joint setting pose is applied).


toolstech ( ) posted Sun, 30 March 2003 at 8:02 PM

Okay, I lied, I haven't stopped yet. Momcat's suggestion did work with the V2 Catsuit. Doesn't work with either of the Spywear or the SciFiSuit1MW suits, however. Well, at least it gives me something to compare against I guess.


fauve ( ) posted Sun, 30 March 2003 at 8:09 PM

Toolstech, what is it that you edit out of the cr2 to fix the Poser 5 compatibility problem? I'd like to give that a try (right now I'm having to save figures in pz3s, open them in Poser 4, save them as figures there, then use those cr2s in the Tailor. Hand-editing the cr2s instead would probably be quicker.)


toolstech ( ) posted Sun, 30 March 2003 at 8:28 PM

Fauve, so far I have encountered two sets of items that have to be removed. There may be more depending on what items are used. Tailor will fortunately give you the line number of the item(s) causing errors, though, which helps a lot. The first item I had problems with is under the Channels section of the .cr2. I found that if the .cr2 contains a section labeled 'groups' underneath channels (and most likey before zOffsetA), that groups section on down to the following closing bracket } needs to be removed. This has only appeared in two of the .cr2s I saved from Poser 5, however, so I am not certain what causes it to be put in there to begin with. The other section that I had to remove appears in every .cr2 saved from Poser 5. You will want to scan for a line with the word "backfaceCull" and delete it and the 5 lines that follow, down to and including smoothPolys. You will have to do this for every actor in the .cr2, which is rather cumbersome (it will take a very long time to do this by hand if you are working with something that contains all of the V3 morphs, for example). Would probably be useful for someone to write a python script or some other utility to do this automatically.


toolstech ( ) posted Wed, 02 April 2003 at 12:28 AM

FYI for anyone interested, I got the forearms to work by adding one extra step in Poser 5 itself. Previously before conforming the suit to Vicky 3 I had gone into the Poser 5 Joint Parameters and zeroed Vicky's pose. What I hadn't done was click the align button. When I did this it reset the X alignment, and now the sleeves remain in place for the most part. There still remains a slight flair around the cuffs in certain poses, but other poses like the original one in this thread work.


toolstech ( ) posted Wed, 02 April 2003 at 11:02 PM

Ugh. Not to turn this into a one person thread, but I was wrong again :) After further tests with other items, it turned out it was not the align button in the joint parameters dialog that resolved the problem. It was using a different joint setting pose. Originally, I was using Fyrespirit's joint setting pose for V3 clothes from freestuff. That works for some items, like the catsuit, but didn't work for others, like the spywear and scifi suits. I then tested a different joint setting pose, Netherworks V3 Clothing Conformer... and that is what did the trick. As Momcat said earlier, that had to be applied to the clothing and saved in the library from Poser before being imported into Tailor. But it made all the difference. Not sure why I didn't make that connection when it finally worked last night.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.