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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: A Couple Of Poser 5 "Essentials" Query...


Adenosine ( ) posted Thu, 03 April 2003 at 12:16 AM ยท edited Thu, 06 February 2025 at 5:14 PM

Greetings once more! Can you recommend any software on the following... thanks! 1. Texture Making (software/plug-ins) - for creating human textures... or even other types of textures (monsters... objects). 2. Scene Making (places...) - for creating landscapes, even the inside of buildings (definitely). And a couple of questions on some matters.... 3. Let's say we make a dress using Lightwave or any other 3d modelling proggie, do we have to put in those "skeleton" things so that we can use them as clothes in Poser 5, or is it ok to just model the dress and put them in our library right away? (oh yeah, and what file type should our 3d dress be in?) 4. I'm planning on making a movie, and since I don't really have a super powerful pc (I've got a P3 733 with 128 only....) I plan on using rendered backgrounds (imagine those Resident Evil games) so that it will be easier to make. My thought here is..... will it be possible to put a "room" inside Poser 5? With a sky, ground, and the sides with their own pictures that I'll be using... Thanks again in advance people!=)


Kelderek ( ) posted Thu, 03 April 2003 at 1:17 AM
  1. Lots of people use PhotoShop for texture making, it appears to be well suited for the purpose. You can use less expensive applications as well, such as PaintShop Pro and others. 2. Vue d'Esprit and Bryce are the most common apps for landscape making. There is an endless "Vue vs. Bryce" discussion here at Renderosity, look in the respective forums... I like Vue a lot, but please download the demos and form you own opinion. 3. If you put a skeleton in the clothes ("bone" them), they will be a conforming figure (cr2 file). You can leave it as is and save it as a Dynamic Clothing prop (pp2 file), but in that case the user has to take it to the Cloth Room and "clothify" it in order to use it properly. Both methods has their advantages. Conforming clothing is easy to use (but harder to make) and works great even for tight fitting clothes. Dynamic clothing looks great for loose fitting, flowing clothing items, but requires the user to make a new cloth simulation for each pose. 4. Yes, that is a common way of doing it. Check out DAZ Multiplane Cyclorama (www.daz3d.com) or Nerds Backdrop (in the marketplace). They are essentially a prop with a picture pasted on them to form a backdrop for a scene.


Adenosine ( ) posted Thu, 03 April 2003 at 1:29 AM

Thanks for the quick reply.... now I can make my next move..... hehehehe have a cool time=)


Valandar ( ) posted Thu, 03 April 2003 at 6:41 AM

To be honest I agree with nearly everything Kelderek has said... except that I should note that it's a whole lot easier to make props in something other than bryce, such as Milkshape or Amapi... or my fave, Rhino, but it's rather ex$pensive..

Remember, kids! Napalm is Nature's Toothpaste!


dan whiteside ( ) posted Thu, 03 April 2003 at 6:57 AM

Vue has better atmospherics for outdoor scenes, Bryce has better lighting for indoor scenes.


queri ( ) posted Thu, 03 April 2003 at 2:14 PM

You may have considerable problems with Poser 5 and 128 memory. Some people don't, but. . If it is possible for you to boost the memory to 512, it would increase your enjoyment of Poser a lot. It's hard to pose in Box mode which Poser goes to when the memory runs out. Emily


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