Thu, Feb 6, 4:48 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: Help With Creating Conforming Clothes Using A 3D Modelling Proggie...


Adenosine ( ) posted Thu, 03 April 2003 at 2:51 AM ยท edited Sat, 10 August 2024 at 5:49 AM

Hi there=) Can someone guide us here as to how we put those "bones" or something in the clothes so that they can become "conforming" clothing in Poser 5? I have Lightwave but I think any help will do... Thanks in advance people!=)


PhilC ( ) posted Thu, 03 April 2003 at 7:04 PM

Attached Link: http://www.philc.net/tutorial2.htm

I wrote my tutorial to be applicable to all modeling programs. It will certainly be applicable to Lightwave and contain exactly the information you are looking for. Its by no means light weight, yet it is written in step by step easy to understand sections. If you need additional information please contact me and I'll be happy to reply.

philc_agatha_white_on_black.jpg


Little_Dragon ( ) posted Thu, 03 April 2003 at 7:05 PM

The basic steps in Poser 5 (or Pro Pack) are: 1) Import your clothing mesh into Poser. 2) Enter the Setup Room. Poser will warn you about the possibility of losing morphs and other silliness, but you're working with a static, morphless mesh at the moment, so that's of no concern right now. 3. You'll need to give the clothing the same bone structure as the figure to which it'll conform, so open the Library and load that figure. When you're in the Setup Room, it'll only load the figure's bones. 4. You must now cut the mesh into corresponding body parts (forearms, shoulders, hip, abdomen, etc.). This is done with the Grouping Tool. The tool has an autogroup function that can do much of the work for you, but it's not completely accurate, and you'll need to manually adjust the groups for best results. 5. After you've finished grouping everything, use the Grouping Tool's weld function on each body part to eliminate any breaks in the mesh. 6. Exit the Setup Room and return to the Pose Room. Save your new clothing figure to the Library and try it out (posing, conforming, etc.). Proper grouping is more of an art than a science, and you'll probably need to make many adjustments to the figure's joint parameters and the like before you're satified with the results, so don't expect perfection on the first try.



Adenosine ( ) posted Thu, 03 April 2003 at 11:45 PM

Thanks again for the informative reply people! Heheh... I didn't read about the "load the figure's skeleton" bit before... (I tried reading the manual) maybe I was just too sleepy and I skipped over it lol=)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.