Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
what you need to do is import the baby obj from geometries then get the shoes in place on that then export and use the baby cr2 as a template for the new obj's, then conform them and use the joint editor to tweeak them into place ...just moving cemtres should do it, then delete the baby and sdave the shoes..........i think thats it :o)........Steve
Nerd has a really good tutorial on conforming clothes. I used it on Krysta's conforming mane. Essential, you break the conforming object into the same groups as the figure it is to conform to, and then copy all the JPs to the conforming article. Anyway, Nerd's tutorial covers this in great detail. Regards- Lemurtek
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Here's what I did: I made a new set of sneakers for the baby. 1.)rescaled the women's sneaker 2.)used magnets to fine tune the shape of the sneaker 3.) exported as a new .obj file 4.)copied the sneakers .cr2 and replaced both pointers to point to my new .obj The new sneakers have the same parts as the old ones. But the problem is that when I conform it to the baby. They conform to the thighs. Not the shins. I tried making a new .Cr2 with .PHI builder and doing it that way. But it still didn't conform anywhere near the shin. Something in the .Cr2 file tells the figure what body part to conform to. Or something like that. Where the heck is it? I can't find it. Anyone know how to do this? ScottA