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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 19 9:32 am)



Subject: Copying FBM's?


evilded777 ( ) posted Sun, 13 April 2003 at 11:24 AM ยท edited Mon, 22 July 2024 at 1:35 AM

Attached Link: http://www.digitalevildesign.com

I want to copy some FBMS from a custom mike character to a full mike character because of a lack of functionality in the custom mike. I can move the individual morphs with Morph Manger or Cr2Edit... no problem. But the controlling Body channels are really defeating me. Do I have to put these in by hand or is there some other tool that might help? I know I don't need them, but it would be nice to control all those partials rather than set them by hand. TIA, e.d.


compiler ( ) posted Sun, 13 April 2003 at 12:05 PM

bookmark


Jaager ( ) posted Sun, 13 April 2003 at 12:55 PM

Find a *.pz2 and open it in MM4 and then immediately replace it with your donor cr2. MM4 "thinks" it is still dealing with a p2 and that gives access to all channels in the file, not just morphs (targetGeom).


FishNose ( ) posted Sun, 13 April 2003 at 1:18 PM

Jaager, one can also rename the cr2 to pz2 temporarily, can't one? :] Fish


Jaager ( ) posted Sun, 13 April 2003 at 2:00 PM

Absolutely, I used to do it that way. I just find that 'priming' the place in MM4 with a pz2 is faster for me. It is not my discovery, I have misplaced who first discovered this.


evilded777 ( ) posted Sun, 13 April 2003 at 3:16 PM

Well thanks Jaager and Fish and who ever came up with it in the first place! Worked like a charm. best, e.d.


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