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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: Looping Avi... and some animation thoughts...


Adenosine ( ) posted Thu, 17 April 2003 at 2:42 PM ยท edited Fri, 09 August 2024 at 6:49 PM

Hi there, I was wondering how you can make an avi background loop in Poser 5? Oh, can we "program" an object to animate in a certain way all the time? I mean, for example, you'll make an animation of a bouncing ball, then you can use that over and over again without having to redo the process of animating it. Thanks in advance guys!


ockham ( ) posted Thu, 17 April 2003 at 2:53 PM

The second question is easy. That's what Pose files (PZ2) were meant for! A Pose can be saved either as the current frame, or as a range of frames. Just figure out exactly which frames you want to record, and fill them in when saving the Pose. When re-using in a cyclical way, you should put some frames between the repetitions so that you can "smooth" or spline the transition; or ideally arrange the original motion to start and end at the exact same position.

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ablc ( ) posted Thu, 17 April 2003 at 2:54 PM

it's easy: Select a square props, go to material and add a node call 2d_texture. U will find movie texture. Render I can't tell more cause poser is rendering... That's all Laurent


Little_Dragon ( ) posted Thu, 17 April 2003 at 9:17 PM

Making a video loop in Poser 5 is certainly possible, but it involves some work with the math and variable nodes. You have to be careful, because Poser 5 doesn't always like it when you run out of video frames.

Step 1:

Load the background video.
File menu --> Import --> AVI Footage

Step 2:

Go to the Material Room and select Background.
In my version of Poser 5, the Movie shader node won't appear to be connected, but it works nonetheless. Chalk it up to one of those annoying quirks of P5. You can connect it manually, if you wish. It doesn't appear to matter.

Step 3:

Attach a Math_Functions node to the Movie node's Frame_Number channel. Set Math_Argument to Mod, Value_1 to 1.0, and Value_2 to the total frames in your background video. For instance, if your video has 35 frames, set Value_2 to 35.

Attach a Frame_Number node to Value_1.

The Movie shader has a tendency to "white-out" on frame zero, so you might want to add an additional Math_Functions node to prevent the frame value from dropping below 1.

Step 4:

Use the Firefly renderer.



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