Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Ok...Nevermind about the second one, I've figured that one out. All I needed to do was export the two peices together as an obj, and import them back in...presto-ish. Now still lies the REAL problem....making a mesh template to create a texture file....shheesh. If somebody could help me out it would be much appreciated.
Attached Link: http://www.uvmapper.com/
Cool Pic! The Best utility to UV Map an object is UVMapper! There's the Pro Version & a freeware version. Check the Link! God Speed! MarcoThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've almost finished my Spider-Man, the only thing left now is the mask. I've got a good obj I want to use, but no way of texturing it because I can't make a template for it. I've heard of obj mappers but can't locate one, or is there another way to do this? The second question is about making a new object by joining two groups together....is it possible? If so how? Say the mask I want to use is only for half the face, and I want to spawn a prop combining the other half of the original head with the mask peice, so that I can have a new mesh of the combined peices...once again, is it possible? and if so how? Thanks once again!