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Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
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"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Attached Link: http://www.bryceanworlds.com/pages/tips_tricks.html
Oh, yeah...Necati's take on it is also interesting, check it out also. AS
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"I want to be what I was
when I wanted to be what I am now"
And, what's neat (as what the first tutorial shows), each terrain could be multi-channel, so the amount of varying textures on a finished stacked terrain could be great. i.e.; 3 channels per texture on each terrain, 3 terrains = 9 different areas. You could have snow, ice, rock, mud, dirt, sand, grass, whatever, all on (what looks like) one mountain, from top to bottom. It's gets fairly involved, but if you can get and do the basics, it REALLY helps in making the "rocky hills, spotted with grass" kind of realistic landscapes. AS
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"I want to be what I was
when I wanted to be what I am now"
I wonder how many different terrains I could do before my computer, Hal, who has a nearly half gig of memory, balked. It would be nice if I could get fifty or more - after I get this months entry in I might try to see how far I can go with it - I keep telling myself that this is the year bikermouse learns how to texture well.
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Attached Link: http://www.pinhead.robbes.com/tutorial/Mario/mg_CTATerrains.htm
I had forgotten all about this... Basically, vertically stacked terrains that use alpha maps to help blend their "edges" into one another, to make more realistic landscapes. (like when grass meets rock, or water meets the land) I had went over this tutorial some time ago. I got a little lost/confused in the steps, but that literally is just me. I understood the concept, and could make it work from that alone. It's a very good Bryce technique. (Tutorial by Mario Garza) AgetSmithContact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"