Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
The only thing you have to do is to click on the appropriate texture in Poser/Runtime/textures directory and its subdirectories. the way to do make it easier is MeTaL Fixer: http://www.fignations.com/jelisa/mtl/mtl_fixer.html As to the "intact", you have to tweak specularity, ambience-ambient and bump values, regardless whether you use MeTaL fixer or not. There are several tutorials on importing Poser figures, one of the best is on http://www.curiography.com/
-- erlik
Attached Link: http://www.castironflamingo.com/tutorial/grouper/
You can import with textures in tact. You MUST export your model out of poser as a .obj this way the mapping of the textures stays in tact. Other formats lose the mapping. When you import into Bryce you will still have to play with the transparency maps but it is pretty straight forward and as mentioned above there are a number of good tut's around on how to do that bit. The other recommendation I would make though is getting a copy of the freeware version of "grouper". I have had a couple models fail to import into Bryce because of geometry issues, grouper fixes those. *(see link above)*This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
i've been thinking about buying poser for limited use in bryce (haven't been able to make photos of figures as pict objects look completely integrated in a scene so far). how well does bryce handle texture mapping of the figure (facial details, etc.) or is there a way to import a figure with all the textures somehow intact? that seems unlikely, but then, i know nothing about poser. thanx.