Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 1:30 pm)
All the polygons ARE grouped to bones - I tried to stress that in my original post. That was the first thing I thought of and I have checked it thoroughly - you just have to trust me on this. To answer one question - yes it does happen with the other arm but not with the legs if you are wondering. Falloff zone? That isn't in the manuals index. In the pdf file I did a search for falloff and that comes up in reference to magnets which I haven't used here. I set this up by copying over an existing bone setup like in the tute on pg 69 of the manual - does that have something to do with it?
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![file_56485.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_56485.jpg)
I'm just trying to learn how to setup up my own creations. I made a simple body (without head, hands or feet at this stage) and then used the p5 male figure bone setup. Moved the bones a little and attached the groups I had created to the appropriate bones. So far so good. For some reason when I bend the arm (see the pic) some of the faces seem to get left behind. Before anyone asks I am absolutely 100% certain that all polygons are attached to the appropriate bones. Any advice/help would be greatly appreciated before I go bald with the hair tearing.