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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Conforming brain smashing problem (going crazy)


cristihp ( ) posted Wed, 07 May 2003 at 1:31 AM · edited Wed, 04 December 2024 at 12:47 AM

Hy, I'm pretty much newbie in Poser, and I really need somebody's help. I've modelled a t-shirt for Victoria in 3DSMAX, starting from Victoria exported obj. I've created the proper object groups, named them all corectly, and exported the obj. I've edited the original Victoria 2 cr2, removed the unneeded bodyparts and morph channels,and redirected the Victoria's obj to the obj I've exported. I starded Poser, the new character appeared in the library, added it to the scene. Everything looked perfect, until ... After I Conform the t-shirt to Victoria, everything goes wrong, the shirt's shoulders dissapear underneath Victoria's shoulders. This drives me insane, I really don't know what to do. Please help!


daveH ( ) posted Wed, 14 May 2003 at 12:13 AM

mistake #1: you based your shirt on an exported obj. (it's a mistake most people make.) you should always base your clothing on the actual obj files sitting in the runtime:geometries folder.


danae ( ) posted Wed, 21 May 2003 at 9:59 AM

It's true that modelling should always be done on the obj. from the Geometries folder. Try this: Load a Victoria figure, turn all IK off, select a body part and select zero from the Joint edittor. This should set EVERYTHING to zero. Apply the obj you've made in the correct possition on the figure. Group the parts accoringly and spawn props. Now export those props as an obj. I then use P Wizard to conform and after going to hell and back with the appropriate falloff zone and joint editting, the conforming thing usually works. You could also play around a bit with the spherical falloff zones and the centers in case that fixes it a bit.


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