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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Eyebrows in Poser 3


nontroppo ( ) posted Tue, 13 May 2003 at 11:11 PM ยท edited Mon, 29 July 2024 at 2:20 AM

I have made myself a new texture for the nude male in P3 by pasting bits and pieces of a P4 texture onto the existing image file. Looks pretty good so far (well, sort of...). BUT: the eyebrows on my texture are nice hairy ones, but the default Poser blobs are so heavy that they cover up the ones from the texture. Can I get rid of them so the new ones show through? Thanks.


Little_Dragon ( ) posted Wed, 14 May 2003 at 12:35 AM

No, you're stuck with them. Paste your nice hairy eyebrows onto the eyebrow material on your texture map, instead of the head. For the P3 Nude Man, they're on the far left of the map.



nontroppo ( ) posted Wed, 14 May 2003 at 12:49 AM

Thanks but I'm a bit confused by your answer. Am I stuck with them or not? Will pasting hairy eyebrows into the correct location the texture meant that those blobby eyebrows will go away? The existing eyebrows on the texture image don't look like blobs - they look like they're trying to be hairy.


Little_Dragon ( ) posted Wed, 14 May 2003 at 1:00 AM

Unlike the Millennium figures, you can't hide the P3 Nude Man's eyebrow mesh to see the forehead underneath. That's all I meant by "stuck with them." Yes, if you put the hairy eyebrows in the right place on the texture map, they'll appear on the mesh.



nontroppo ( ) posted Wed, 14 May 2003 at 1:14 AM

Okay, thanks. I have done that now but unfortunately the hairiness has the harsh outline so they still kind of look like blobs. Hairy blobs with a clean outline - better than nothing. I will have to do post work to fix them. I don't understand why the default texture has hairy eyebrows in the first place, since they always just come up as blobs.


Bryde ( ) posted Wed, 14 May 2003 at 2:43 AM

file_58411.jpg

I've tried something. Set the material colour of the eyebrows to the same colour your skin has. As default it has a somewhat dark brown colour. I just picked the included texture map and looked at the rgb code of the skin, then set this code for the eyebrows too. Now the hair looks through and it is not that blocky anymore. Still needs post-work cause of the outpoking mesh if you want a close up, though.


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