Mon, Feb 17, 7:25 PM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: How can I stop a dummy actor appearing in the hier editor?


maclean ( ) posted Mon, 19 May 2003 at 4:31 PM · edited Wed, 05 February 2025 at 10:57 PM

Here's the code for the definition of a dummy channel I use in a lot of figures. The reason I use it is to force poser to read the materials in the correct order. This dummy actor contains all the materials in the correct order and appears as the 1st actor in the obj, thereby forcing poser to use it's order. It's locked, invisible, scaled down and removed from the menu, but it still appears in the hier editor. Anyone know how I can get rid of it? I seem to remember trying removing the 'addtomenu' line and it didn't work. ------------------------------ actor blank:1 { name blank off bend 0 dynamicsLock 1 hidden 1 addToMenu 0 castsShadow 0 includeInDepthCue 0 parent BODY:1 channels -------- channels info here------ endPoint 0 0 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 1 ---------------------------------- The only channels it has are the 6 Offset channels. mac


maclean ( ) posted Mon, 19 May 2003 at 4:36 PM

I meant, of course, remove the 'addChild' statement, not 'addtomenu'. Removing 'addChild' causes the materials to revert to any old order they want... and the actor STILL appears in the hier editor. mac


VK ( ) posted Tue, 20 May 2003 at 4:38 AM

Hi Mac, I don't know how to hide the dummy in the hierarchy editor. But you can remove the 6 offset channels from the dummy (offset channels are only required, if the body part has rotate and/or scale channels). The code then looks like: channels { }


maclean ( ) posted Tue, 20 May 2003 at 2:40 PM

Oh, thanks, VK. For some reason I was reluctant to remove the Offsets, just in case. So, no way to get it out the hier.... oh well.. It's not a problem. mac


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.