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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: First Time Making my own Textures and Need Help with Bump Map


MikeOS9 ( ) posted Sun, 25 May 2003 at 1:05 AM · edited Sat, 10 August 2024 at 7:49 AM

file_59961.jpg

Ok It's my first time making my own textures using photoshop and my digital camera. I have read some tutorials on the net already and just actually got around to making one this afternoon.

Ok here's the deal the Color Texture map comes out fine except for a seam at the top of the models head.I'm using Stephanie.
Ok And here's the bigger Problem when I make the Bump map Im not really sure i did it right because i see this horrible jagged edges on the models eyes and mouth. I have included a pic showing. Would Greatly appreciate any help

Using Poser 5


TrekkieGrrrl ( ) posted Sun, 25 May 2003 at 1:13 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12421&Form.ShowMessage=1110517&Reply=1123004#15

Have you plugged it into the bump channel or the displacement channel? Not sure what solved it, but I can see others had approx. the same bad expirience as you with P5, see thread at the link. As the craracter on the pic in the other thread IS on the Marketplace now, I guess Akia solved the problem, but I don't know how *L*

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



tasquah ( ) posted Sun, 25 May 2003 at 1:41 AM

Mike: I dont have poser 5 but i do understand a bit about texturing. First important thing about texturing is shadows are not our friends. The more even lighting you can get the better and easyer it is to make a texture. Also when you photograh, your after texture not a whole straight on face shot. You can still go in and fix what you have by cloneing out the shadows. It looks like most of your problumns is shadows being pure bumps when you use the bump map. See all the white on your bump map ? Poser is going to crank them into mountains . The one under the nose bugs me the most. It means every time you render your going to have to try and match the lighting to that big shadow.


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