Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
lol I hope not! I have not spent alot of time in the cloth room. It just seemed reasonable if your looking through the camera and it is moving then the figures are moving too if they are in the frame. That camera move might be exagerating your cloth to look like its flying around... I'm probably way off though... Is your cloth animated? (I assumed it was) Check the settings... Mainly, that collisions are on.. ground too.. and set in the cloth sim.. everything against everything... place your clothified object as close to the object it will drape over. (if i knew your exact set-up i would give more details) group a select few verts to constrain at any place you think the clothyfied object can rest and stay stuck. assuming youve got a simple object your draping over your sim shouldnt alow the cloth to take off. if you have crazy flapping, thats the dynamic controls and your on your own there... I hope this helps... That is about my sum total of the Cloth Room. lol!
I have spent a little time on the cloth room too but i think the reason your objects aren't colliding is because they are both props select the prop you want the clothified object to colide with and go to the setup room, just import the bones of any figure to the prop then go to pose room and your prop should be a figure, now go to the cloth room again and select the clothified prop to collide with the new figure. try it and i hope i don't confuse you lol don't have poser open so i'm trying to explain the way i remember :)
Heh. Learned that one the hard way. ALways check your animation pallette for an entry for all the cameras you used, and delete the little bugger. Any motion past the initial frame will create a keyframe, and awaaaaaay you go! And if you're set for spline....well, you may actually see what a space warp would look like... :P
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I've been experimenting with the cloth room. I place the clothified object in the air above the prop I want it to fall over. Instead, the object flies around the room, and by the 30th frame, it's lying below the level of the ground, instead of falling straight down and colliding against the prop I specified. Any hints? Additionally, the camera, and some of the figures also seem to move around the room after the calculation.