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Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
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"I want to be what I was
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"I want to be what I was
when I wanted to be what I am now"
rofl...yeah having a bead in the bump channel will help a LOT...;o) AS
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I've used B4 & B5 with a setting higher than 100, with the bump channel only. AS
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"I want to be what I was
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That's new to me. I've tried it on the diffusion and specular channels and it didn't work, so I assumed it didn't work at all. Using settings higher then 100 was one of my favourite trics to use on textures back when I used B3.
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Having a number higher than 100 makes the bumps larger 8-P I figured this out couple of months ago, and that put to rest my curiosity about if Bryce actually put the bumps on the object or just simulated them. A setting of 999 causes shadows extreme enough that you should be able to see the bumps from a side view, but you can't. I don't recommend using it past 400 or so.
Yeah, all depends on the bump but only a couple times have I really used a 900 bump, mostly on fine, subtle line bumps, etc. AS
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"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Bumps that stand out at the edges are a result of displacement mapping, not bump mapping. Which Bryce don't do. I find I get best results in Bryce with quite small strengths ( < 10 ) and setting strengths of 50 or 100 doesn't really seem to have very much more effect, which makes me think there is a saturation point in the bump mapping algorithm quite low down the scale. Last point: many image textures auto-bump very effectively, which means you load them in at the left and do copy/paste to get the bump map in the centre window.
They're right, the large sectional bumps are made from metaballs, they are not a result of a bump map, sorry for the misunderstanding. I was just trying to show something with a setting of 900 bump, which in this case would affect the small "cell" shapes that run across the surface of the rubber. Almost all bumps I use are around 25 and don't go above 50, and there are only a rare few that I would use 900 high. And, like Phantast said, most image textures will copy/paste and also work as a bump pretty well most of the time. Which if you can do it that way, it will help cut down on your .br scene file size (somewhat). AS
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"I want to be what I was
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Bumpmaps that actually change the object are called displacement maps. Instead of bumpmapping it's called displacement mapping. Bryce doesn't have a feature build in for displacement mapping on anything but terrains and lattices. Many other programs do support it, but bryce doesn't. I did however once see a link way back when Bryce 5 was still under construction that claimed that B5 was going to have Displacement mapping along with a couple of other things as well like motion-blurr. I never bookmarked the site unfortunately and I can't find it anymore. If the site told the truth there may still be some coding for it hidden in Bryce, but it's probably not usable.
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(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
Not to change the subject but...on a different subject; From reading between the lines in boringly long press releases about Vector Capitol & Corel, it seems (SEEMS, mind you) like Corel won't be dissasembled or anything. Seems like Vector will just control Corel to make it a profitable company. So, maybe the name/company Corel & its products will not "go away". Still, that is just a guess, and it still says nothing about Bryce. sigh... AS
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Freestuff | IMDB
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"I want to be what I was
when I wanted to be what I am now"
oooookay......
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
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I just got some great textures from 3dtotal.com that came with bump maps. How do I apply the bump map in Bryce?