Sun, Dec 1, 3:08 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: help needed with UVs !


litst ( ) posted Wed, 21 June 2000 at 2:32 PM · edited Sat, 27 July 2024 at 8:16 AM

file_129160.jpg

Hi I'm beginning to work with UVs and i have some problems . Does anyone know a way to avoid those UV movements when converting imported meshes from other formats to the vertex modeler ? Notice that the UV coordinates of this model were done with Steve Cox's UVmapper, so maybe the problem comes not from Carrara ... Thanks for your help .


BigSerge ( ) posted Wed, 21 June 2000 at 3:52 PM

Once you import the obj file into Steve Cox's UVmapper, you must save the obj file from Steve Cox's UVmapper. You may use the same name as the original or change the name, the main thing is that the saved UVmap will not work properly with the original obj file as appears to me why you're getting this output. The UVmap will apply accordingly with the "NEW" obj file saved from The UVmapper. Hope that helps Love and Peace


litst ( ) posted Wed, 21 June 2000 at 5:51 PM

Tanks for your answer, BigSerge . The thing is that i do save the object through UVmapper, and then the UV coordinates work well (UVmapper is really a great tool for working with .obj files !). But once in Carrara, i want to deform the object for a kind of "morph" animation and to do so, i have to convert the facets into a vertex object . This is what makes some of the coordinates go wrong, i guess . And i can't find out why ...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.