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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: making props


brandonc ( ) posted Thu, 10 July 2003 at 11:10 PM ยท edited Mon, 29 July 2024 at 9:44 PM

file_66466.png

ok so i made a wall in cinema but in poser it looks weird can anyone tell me whats up?


brandonc ( ) posted Thu, 10 July 2003 at 11:11 PM

file_66467.png

and the poser shot


EricofSD ( ) posted Thu, 10 July 2003 at 11:14 PM

Ah, there was a thread on this a couple of months ago and I don't recall what the deal was but I think it had to do with smoothing in Poser. Like, turn it off.


brandonc ( ) posted Thu, 10 July 2003 at 11:21 PM

well i did split verticals in uv mapper and that seemed to fix it :)


igohigh ( ) posted Fri, 11 July 2003 at 12:14 AM

Brandonc got it; Poser is rounding out your edges. You can run it through UVMapper and SplitVerticals or if your modeler supports a fillet feature you can keep the size down. I can't explain Fillet or the Micro Edge technique but you can do a forum search for Split Verticals or Edges and find it explained - or ask in the Modeling Forum.


brandonc ( ) posted Fri, 11 July 2003 at 12:38 AM

thanks :)


steveshanks ( ) posted Fri, 11 July 2003 at 4:38 AM

Did you use extrude nurbs or a boolean? if so those are best avoided they are very untidy....the best way to do that would be start with a plane and make a 4 vertical cuts with the knife and one horizontal, then delete the middle portion so you are left with u shape upside down...now take the inside points and pull down to get the sloping shape...now in polygon mode extrude it....after you have done this the face of the wall has all the polygoins selected but you need to disconect the other polygons so go selection/ invert ....then go structure/ edit surface/ disconnect...remove the check mark and it will disconnect (split) all the poygons to give you sharp edges yet leave the front face ones intact (they don't need to be split)....hope that helps, uvmapper is great for fixing that kind of problem but with other models with curves you have to be more selective at what you split/disconnect so you can keep a smooth surface on a curve yet have a sharp edge where needed.......Steve


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