Thu, Dec 12, 8:56 AM CST

Renderosity Forums / 3D Modeling



Welcome to the 3D Modeling Forum

Forum Moderators: Lobo3433

3D Modeling F.A.Q (Last Updated: 2024 Dec 08 9:18 pm)

Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)

Check out the
MarketPlace Wishing Well, as a content creator's resource for your next project.

"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: SUV (WIP)


pauljs75 ( ) posted Fri, 11 July 2003 at 10:02 PM · edited Sat, 19 October 2024 at 5:44 AM

file_66614.gif

Just showing the progress on a model I'm making up as I go along in Wings3D. Not too shabby, eh?


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Moebius87 ( ) posted Fri, 11 July 2003 at 11:12 PM

"shabby"? I think not! :o) This really very cool! Post more! Cheers! M

Mind Over Matter
"If you don't mind, then it don't matter."


cryptojoe ( ) posted Sat, 12 July 2003 at 12:53 AM

So far so good.

So, is this a design of your own or is it modeled after one on the market?

Yank My Doodle, It's a Dandy!


BazC ( ) posted Sat, 12 July 2003 at 7:56 AM

Looking great Pauljs75. Is it difficult getting all the panels to fit accurately when modelling them seperately? If you keep the mesh dense at the edges does that stop them shrinking too much when you smooth, or do you have to keep it fairly dense all over? - Baz


GROINGRINDER ( ) posted Sat, 12 July 2003 at 1:10 PM

Gotta love it.


bikermouse ( ) posted Sat, 12 July 2003 at 10:41 PM

Un-shabby-a-mundo! two thumbs up and a "heeeey!!!" (I gotta quit watching the Fonzie on "Happy Days")


pauljs75 ( ) posted Sun, 13 July 2003 at 4:09 AM

Thanks all. I'm glad you're enjoying this. I'm kinda having a bit of fun with it as well. I'm actually do shape it as I go along. Resemblence to an actual model is merely coincidental, but it's hard for it not to look like something if you follow the general rules of design architecture that defines a vehicle as an SUV (how's that for mumbo-jumbo? lol) Is it difficult getting all the panels to fit accurately when modelling them seperately? If you keep the mesh dense at the edges does that stop them shrinking too much when you smooth, or do you have to keep it fairly dense all over? - Baz At first it kinda was tricky. Then I thought it out in some interesting ways. I started with the side view. Making as a block to define the profile (with edge loops used to define outlines of the doors, etc.) The block was built from bridged cylinders (for the wheel arches), and then some (mostly extrusions and edge ring connecting.) From there, surfaces were extracted such that they defined the shapes of the SUV side and doors. There was also dissolving of edges and bridging for windows and things like that. The bounding box and flatten-to commands were used for positioning of parts (as well as occasional temporary geometry used with the bounding box.) Top and bottom parts were built more or less from extractions taken from the side panels. To maintain the tight edges, edge rings were connected to form loops nearest to the defined edge (sometimes repeated subsequently to get the edge closer without causing deformation - in that case some extra loops were dissoved and cleanup used.) There's probably more geometry in some places than others, and perhaps more than necessary - but I suppose that's from adjusting things as I go along.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


BazC ( ) posted Sun, 13 July 2003 at 6:03 AM

Interesting technique, thanks for the info! - Baz


pauljs75 ( ) posted Sun, 13 July 2003 at 10:29 PM

file_66615.gif

I figured since I made it in a way such that one can actually open the hood, I may as well put something in there. Also added the bumper and some approximation of a gearbox. Not sure yet on how to work out the exhaust and some other stuff... I'm not even sure how I'll work out the suspension (probably something generic. lol.) At least I don't have to worry much about tolerances, thermal effects, loading, etc. like real car builders. Anyhow if progress on this really seems to slow down in the days ahead, it's because I've got a new toy -ummm...err... vehicle... Yeah. A 2002 Trek 7300 hybrid style bicycle. So, now I have a reason to do something with my spare time besides make stuff on the computer. Besides, I really could use the exercise.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


The_Great_Dane ( ) posted Sun, 20 July 2003 at 4:46 AM

looks very good TD


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.