Thu, Nov 28, 8:47 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Magnet??


Georgous ( ) posted Thu, 17 July 2003 at 12:46 PM ยท edited Mon, 25 November 2024 at 6:09 AM

Is it possible to create a magnet that will affect anything it comes near?


RHaseltine ( ) posted Thu, 17 July 2003 at 1:05 PM

Not as far as I know, though you could add every part of every object in your scene if you are wanted (and Poser didn't crash).


lesbentley ( ) posted Thu, 17 July 2003 at 7:11 PM

file_67532.jpg

RHaseltine is right, a magnet has to be told what to affect, by default it only affects the element that was selected when the magnet was loaded. You can add other elements to be affected by selecting the magnet and using; Object>Properties>Add element to deform. This can be a laborious task if you have a lot of elements to add. In some circumstances pose files can help to automate the process by injecting a list of deformTarget's. Attached above is the text of a pz2 that should add all body parts of P4 or Mill figure that a magnet is attached to, as elements to deform (I haven't tested this exact file as my computer is bust at the moment, and so I don't have acess to Poser). Save the file with a pz2 extention to a pose pallet. I have not tried using pz2's to add deformTarget's across multiple figures, or to a figure + props, I doubt that it would work unless they all shared a parented relationship.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.