Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
Oh, and I did first try staking them "1-Mount->2-Chains->3-MainBody" but the whole thing separated from the Mount so I changed to what is pictured here now..
I'm trying to understand the hierach ladder of order. I thought that by making Mount the #1 Parent and parenting Chains as #2 then MainBody as #3 that the Mount would then be like the Hip of a human. Meaning that if I move the Mount (hip) the whole figure would move xyz. I thought this should have acted like your chest where the Chest was the 'base' or 'hip' of the charater, the Lid bends (open/close or 'swing' in my case) and the Hinge follow the Lid (or MainBody follow the Chains in my case) But instead, with this order the MainBody became the 'hip' and when the Chains was rotated the Mount followed while the MainBody remained stationary - the figure separated and at the wrong place? The pic above showes how I had to remove the Mount from the hierachy to make the MainBody follow the Chains and the Chains not move the Mount. However the whole figure still follows MainBody xyz but not when the Mount is moved xyz as I thought?
igohigh, I use PHI builder to basically just list the body parts, because if there are a lot, I'm too lazy to write them out. LOL. I just save whatever PHI B says, then open it in notepad and do my own hierarchy. It's a lot easier. So, a couple of things you might want to try. First, what is your rotation order? The default is normally XYZ, but for non-human figures, YXZ is probably better. Second - when you tried Mount/Chains/Mainbody, did you switch off bend for all body parts? Bend is a disaster for figures like this. Again, it only works well for humans. I can't see why that sequence wouldn't work. mac
Actually, no. But I was naming them Candleier, Candleier2, Candleier3...? THANKS for pointing that out Sharen! I just did and WHOA, the size changed, joint perams changed - it got all messed up. I just reset everything and all looks fine now, thanks to your tutorial and help, and thanks for puttin up with my rambling ;p
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_67861.gif](https://live.cdn.renderosity.com/forum/_legacy/file_67861.gif)
Your chain may only be only 350K while mine weighs in at 2.5meg, but mine is a real Swinger! Thanks for the tutorial Sams3D! My first poseable character!!Question however about the PhiBuilder:
With the Groups being Mount-Chains-MainBody, I thought the hierarchy should be:
1-Mount->2-Chains->3-MainBody
But when I placed them this way the MainBody (part with candles) became the anchor point?
Even when I reversed it (1-MainBody->2-Chains->3-Mount) the Ceiling Mount still rotated with the chain?
To get it to work I had to make the hierarchy:
1-Chains->2-MainBody and left the Mount on its own.
As a result I have to move the character around by selecting Figure-Body when I thought I should be able to move it around by the Mount too?
Am I missing something about hierarchy or is this just the way it is?
Now on that same note, suppose I want to regroup the chains to separate the top string from the bottom support chains so it could have a more realistic swing at the Connector Rings?
If I had it grouped:
Mount-TopChain-ConnectorRings-SupportChains-MainBody
How would that stack into the PhiBuilder to achieve the Mount as the main anchor point with the TopChain swinging from it and the SupportChains swinging from the ConnectorRings and still keep the whole thing together?