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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Fun with displacement maps - 1 of 4


TH ( ) posted Tue, 22 July 2003 at 9:21 PM · edited Sun, 26 January 2025 at 6:42 PM

file_68319.jpg

Just playing with displacement maps in P5 - this is a sensible value (0,8), it starts to get interesting/freaky with increased values :-)


TH ( ) posted Tue, 22 July 2003 at 9:26 PM

file_68320.jpg

- a bit more


TH ( ) posted Tue, 22 July 2003 at 9:28 PM

Content Advisory! This message contains nudity

file_68321.jpg

- and a bit more...


TH ( ) posted Tue, 22 July 2003 at 9:30 PM

Content Advisory! This message contains nudity

file_68322.jpg

- and way off the top!


PabloS ( ) posted Tue, 22 July 2003 at 11:02 PM

a rather interesting study. The more you progressed, the more "abstract."


queri ( ) posted Wed, 23 July 2003 at 1:24 AM

Felt like I was watching a finale from one of the Terminator pics. It should be very usable in decay and destruction scenes. Especially mechanical-- have you tried it on organic? Emily


stewer ( ) posted Wed, 23 July 2003 at 10:21 AM

See kids - this is what happens when you don't set your displacement bounds! ;-)


TH ( ) posted Wed, 23 July 2003 at 10:32 AM

file_68323.jpg

;-) and I liked Emily's thought regarding decay destruction scenes, so tried winding the bounds way up, here's what can happen.. (might be interesting in animation, or maybe used the other way round - materialising) Rob


TH ( ) posted Wed, 23 July 2003 at 10:33 AM

file_68324.jpg

disp 1


TH ( ) posted Wed, 23 July 2003 at 10:34 AM

file_68325.jpg

disp 4


TH ( ) posted Wed, 23 July 2003 at 10:34 AM

file_68326.jpg

disp 10


TH ( ) posted Wed, 23 July 2003 at 10:35 AM

file_68327.jpg

disp 15


TH ( ) posted Wed, 23 July 2003 at 10:36 AM

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disp 25


TH ( ) posted Wed, 23 July 2003 at 10:37 AM

file_68329.jpg

disp 50. G'night Jonboy ;-)


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