Sun, Jan 26, 12:36 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)



Subject: Poser 4 and Bryce 5 marriage?


mmajor ( ) posted Sun, 27 July 2003 at 9:06 AM ยท edited Mon, 20 January 2025 at 9:49 PM

I've been working with both programs for two weeks, and I'm excited about the vast possibilities. However, one problem. Whenever I export P4 characters as OBJ files into Bryce, none of the textures or colors arrive with the character. Bryce prompts me to locate the missing textures or colors to complete the character. What am I doing wrong? Is there an easier way to export everything out of P4 (OBJ file) and import everything into Bryce 5? Or is this a question I should "pose" to the Bryce community? Thanks for your help in advance.


Spit ( ) posted Sun, 27 July 2003 at 10:53 AM

Attached Link: Grouper

When exporting from Poser always leave the defaults in the last dialog box of export. If you check the other boxes you get all the body parts instead of the material zones. However, if you use Grouper (see below) it doesn't matter. Poser saves a .mtl file with the same name as the .obj when it exports and Bryce reads it along with the .obj. This file holds the names of the textures needed, but doesn't give any path information which is why Bryce asks you to locate them. Bryce can see what the textures are, it just doesn't know _where_ they are. The easiest thing to do is use the free little utility called Grouper. (Be sure to read the info on it.) You don't have to actually group anything if you don't know what to group, and it will gather all the textures for you and put them in a folder. Just move the object into the folder before you import to Bryce and the textures will load up automatically. Transparencies aren't included in the output by Poser, so they won't be automatic. In Poser, before you export, you can go to the Materials screen and wherever there is a transparency map you can load it into the bump instead. This way the transparencies will be loaded into Bryce but you still have to hook them up.


Phantast ( ) posted Sun, 27 July 2003 at 4:26 PM

Detailed tutorial at phantast.comicbabecentral.com! Covers Grouper and contains many tips on speeding up your work.


bijouchat ( ) posted Sun, 27 July 2003 at 7:01 PM

theres an even better utility from Craig now called Babel... you can also get it where you get Grouper. It finds all the graphics associated with a pz3 file... its very helpful for me.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.