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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 2:49 pm)



Subject: preview of my new prop Plymouth 1949 car...


adh3d ( ) posted Sun, 27 July 2003 at 1:31 PM ยท edited Fri, 27 December 2024 at 4:10 PM

file_68844.jpg

The model is not finished yet, and it has no texture.



adh3d website


adh3d ( ) posted Sun, 27 July 2003 at 1:32 PM

file_68845.jpg

and other in wireframe mode



adh3d website


Hanz ( ) posted Sun, 27 July 2003 at 1:59 PM

Wow, I like it! So, do you plan on selling this or givin' it away, or...? Is it a static prop? Or will the doors be able to open, etc.? Anyways, I like it. :) -Hanz


adh3d ( ) posted Sun, 27 July 2003 at 2:26 PM

The doors will be able to open and you'll can turn the wheels, the model will have inside parts too, seats ... It will cost around $12 or so. thanks for your opinion.



adh3d website


Hanz ( ) posted Sun, 27 July 2003 at 3:01 PM

$12 seems fair, if you texture it nicely perhaps in a couple of neat '40s colours (like a dusty, dull and kinda dirty green for instance). Good style, this car. :) -Hanz


Niles ( ) posted Sun, 27 July 2003 at 4:20 PM

Looks good and a very fair price. Love old cars, a 55 Buick 4-door would be nice too... hint,wish, ;)


bknoh ( ) posted Sun, 27 July 2003 at 7:58 PM

Very nice! I actually learned to drive in a 1950's Plymouth that my father kept in a barn at our house. He would let my brother and I drive it around the driveways when we were around 13-14. It was a huge old 4 door one. Diane


Quoll ( ) posted Mon, 28 July 2003 at 2:27 PM

Hey, really nice job on the car model! It looks great. I would suggest lowering the polygon count though, or at least converting some triangles into quads. That mesh could choke some of your potential buyers computers. ; )


ronstuff ( ) posted Tue, 29 July 2003 at 9:48 PM

I agree with Quoll - the model work is great, but the poly count needs to be optimized if this is to be a commercial Poser product. You have way to many polys on relatively flat or slight curvatures which could be reduced without sacrificing any detail. Also quads are much preferred by Poser and will give fewer problems shading accurately.


Quoll ( ) posted Wed, 30 July 2003 at 2:21 AM

Don't forget that Poser rounds the heck out of everything anyway, so if it would be a Poser object you could take the poly count down even a bit lower than you would for other programs.


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