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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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HI Mac- I'm not an expert on this topic, but I can verify your observaton that the 0 0 parameter line only appears if there is a UV texture for the material. I believe that the numbers 0 0 are actually UV offsets which Poser uses for positioning the UV map. if you change one value from 0 to 0.5 for example, the texture will be shifted half way (50% of the dimension) in the direction (positive or negative) specified. Without this data, Poser 5 cannot position a UV texture and therefore will either ignore the mat pose file or sometimes hang up. If no texture is applied to the material, there should not be an offset line.
Terrific, ron. I was actually wondering what changing the values would do and was going to try it tomorrow. You've saved me some work. So these lines are definitely necessary for poser 5? Well, that's ok. I was checking my MATs and found that a couple were missing these lines. I'll add them in now just to make sure they'll be p5-compliant. Thanks mac
In Poser 4 those 0 0-lines are for the Mac. On a Mac if you save a character with textures to the library, those numbers are not zeros anymore. Instead they point to the directory (folder) that the texture is stored in, as every folder on a Mac has a unique number. When you reload the character Poser seems to find the textures instantly.
I think I remember reading somewhere that Poser started out as a Mac application. If they made the pc version after the Mac one they probably reused part of the code. The program Macinstaller also puts these numbers into the cr2:s etc that it installs. This is what it might look like: textureMap "V3BodyMHi.jpg" -1 987626 bumpMap "V3BodyBHi.bum" -1 987626 I suppose the first number (-1) is for the hard disk as all files I've seen have the same number. The second one varies, but here you can see that these two files are in the same folder. Maybe they put these zeros to some other use in Poser 5 on the pc. I'm eagerly waiting for the Mac version ... :)
I just got P5 for the Mac and am slowly learning how to use it and migrating my files. I found out that it uses the 0 0-line in the same way as P4 for the Mac does, but for some reason the first 0 is not replaced anymore, only the second. So the same jpg-file becomes -1 12345 in Poser 4 and 0 12345 in Poser 5 Weird!
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Re a mention I saw a while back of a possible problem in Poser 5 with MAT files stored in the Camera folder, I've been doing some checking. Someone said the the double-zero line was necessary for these files to work properly in p5.
So, looking at some cr2s, I notice that this 00 line only appears in materials which have a texture. No texture - no double-zero.
Does anyone have any more info about what this line does? And specifically, it's function in MAT files?
mac