Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Yes, Sharen is right:-). Morphed or not morphed is not important as all. Vue always imports properly pz3. Don't forget that vue doesn't import your light settings from Poser. You must create new lights in Vue. Inside Vue you also can change ALL the maps of your Poser figure individually, even the eyes and other small parts. But as you have Vue for only 2 days, I let you experiment with it. Happy Vue time! Guitta
Welcome aboard Insom Nia! Nice group of folks, eh?!?
Kinda OT here, but I, too, was/am a dummie...LOL!!!
So I didn't KNOW that Poser was supposed to be closed when importing into VUE..
BUT, ya know what? For me, running Poser4.03 and VUE (with all updates) on a P4/1.9GhZ/1GigRAM, it doesn't make a difference, i.e. I can keep 'em both open and still import .pz3's!
Just wondering if anyone else can do this, or am I even more special than I had originally thought...;-)?!?
==steve
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me! Since I'm now a 2 days Vue owner I can't stop playing and I'm now a happy Bryce convert.:) And of course I want to use my other favorite (Poser) too. Since I have the actual patches applied it made no problems to import the .obj file. Buuuut...all I get is a (rather beautiful) stone like figure. I would be happy if I were after THAT, but I'm not and therefore not happy! Importing with textures is a no go (since Vue won't read them shrug) So I imported untextured and tried to apply by hand. Also a no go since I get the texture map (head or body) in the Object texture browser but only a nice gray on the figure. I read the forum messages and made 3ds and DXF files and imported them...the same. Now I read the problem would be because the poser figure were morphed (yes it is!) Can somebody tell me how to map a morphed Michael with the corresponding Body- and Head Textures? Every help is greatly appreciated. Thank you very much!