Sun, Feb 16, 10:31 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Dynamic clothing overrated


Spit ( ) posted Sat, 09 August 2003 at 9:41 AM · edited Sun, 12 January 2025 at 6:39 PM

Dynamic clothing is WAY overrated. Sure it looks great and you can drape it on most any pose.. BUT It stifles your creativity and interferes with workflow. You have to do things in a specific order, with a specific methodology. Heaven forbid you should wish to modify your pose in your scene..you have to interrupt yourself to redo the simulation. Perhaps over and over as you work with your scene. You can do only so much scene setup with naked figures. It really isn't practical. Thoughts?


dialyn ( ) posted Sat, 09 August 2003 at 10:06 AM

It is what it is...and what it is, I suspect, is a step forward that someone will take further. The Wright Brothers didn't build a jet plane. So, yeah, what they got in the air was primative but they had to start some place. I think if there's an interest, we'll see another jump. Clothes that couldn't move jumped to conforming clothes jumped to dynamic cloth. Problem is that we want it all without allowing for the steps in between. My bet is the someone is working on the next generation of clothing as we speak. They are just smart enough not to talk about it.


fauve ( ) posted Sat, 09 August 2003 at 10:08 AM

I usually just use the dynamic clothing function to create morphs for conforming clothes (sitting and motion morphs for a skirt, drape morphs for a blouse or curtain, etc.) I agree that the process is too cumbersome to be an effective replacement for conforming clothes. Makes dynamite morphs, though. :-)


JVRenderer ( ) posted Sat, 09 August 2003 at 11:09 AM

Spit says:"It stifles your creativity and interferes with workflow."

I hear ya Spit.

The more features they put into Poser, the longer it takes to setup a scene. Even these so called "improvements" are not perfect. One must spend enormous amount of time to fine tune the features.

I find myself combing through tutorials after tutorials, nightly before I actually start on a scene (er I should call them projects now).

In the "old days" an average scene took me a few hours to setup. Then I move on to render the scene and postwork. Now it takes days to setup a scene. One must almost be a rocket scientist to use these programs.

Not that I am against the improvements, but somehow I wonder when it becomes too much and takes the fun out of this hobby.

JV :D





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




Momcat ( ) posted Sat, 09 August 2003 at 11:18 AM

That is an excellent idea fauve. I never thought of that before. Thank you >^_^< Do you have a tutorial for that?


steveshanks ( ) posted Sat, 09 August 2003 at 1:34 PM

I love it, (within its limitations that is) i would never attempt a jacket or or anything like that with it but, well look at this as an example http://www.poserworld.com/steve/sstudiorender.jpg to model that would take days, this took about 4 minutes to simulate and no way would conforming dresses look as natural, now if only we could have the cloth room in P4 :o)......Steve


Lawndart ( ) posted Sat, 09 August 2003 at 2:59 PM

The cloth room is pretty simple to use combared to other cloth simulators I have tried. The others have dials for days. It's nice to be able to use cloth without having to have a college degree (which I don't). :) Joe @ 3-AXIS


Spit ( ) posted Sat, 09 August 2003 at 9:39 PM

OOooo. Morphs. Great use for it, Fauve! It's fine every once-in-a-while (love the pic, Steve!!) but I would go nuts trying to use it on a daily basis. Thanks for the input.


Dale B ( ) posted Sun, 10 August 2003 at 4:53 AM

Yah, it could be a PITA to use in every situation, but then again, it -is- the easiest Dcloth simulator I've seen, as well. The morph idea is a good one. Another good use is to create dynamically shaped props for stills. Pose a figure, use primitives to simulate whatever figure is standingsittingreclining on or over, drop a simple sheet prop that's been clothified over them, choose the frame you like and export that version of the cloth as an obj, and you have a premade prop. If nothing else, clothifying just about any outfit lets you drape it over a rock or piece of furniture. Hmmm. Now I'm wondering what you would have to do to allow an animated character to pick up such a prop and hold it in front of themselves, say in a mirror....


Dale B ( ) posted Sun, 10 August 2003 at 5:01 AM

And having hit the send button before finishing, you could also use the function to allow you to deform things like pillows, place a dent in a wall that just fits a character or object striking it, or drapes being swept dramatically aside, nigh onto -anything- with a little experimentation. It may take some specially created basic props to prevent them from becoming flat, but the cloth room could easily turn out to be a poor man's environmental deformation tool. With P5, we're at that stage just before Kozaburo blew everyone's socks off with his first transmapped hair prop. Poser's fun has always been taking the app, standing it on it's side, and doing things never intended with it.


elgyfu ( ) posted Sun, 10 August 2003 at 5:36 AM

It does let you fit clothes to different characters though. I can get any dynamic outfit to fit any figure I have tried so far - it makes fitting some of the more extreme body morphs possible - make sure you have the fabric stretchy though.


mickmca ( ) posted Sun, 10 August 2003 at 11:11 AM

I like the idea of using it to fit clothes to other figures, which I picked up from PhilC and Serge Marck, and I figured out a while ago that I could make a deformed mattress (you know what I mean) complete with sheets, etc., with a bit of ingenuity. I discovered a use recently that I'm not sure about the practicality of. It works, usually.... You know that you can "clothify" body parts? And when someone squeezes a clothified arm, it makes indentations in the cloth (skin)? I don't think there's any question that for someone who is just doing illustrations rather than creating "art" [;)], dynamic clothing is a Godsend. (Though I have to say that I think one mundane reason for the proliferation of naked Vickie's is that getting her clothes to 1) fit and 2) look like cloth was beyond the post skills of most of us.) I'm sure that drawing realistic clothes in PSP is fun and all that, but if I'm just trying to add a walking woman to an illustration for a magazine, why should I spend 95% of my time making the dress look like it's not made of hard plastic? Dynamic cloth has its problems, but it's a huge addition to the Poser toolkit. M


Spit ( ) posted Sun, 10 August 2003 at 11:34 AM

Thanks. Yeah...gotta think a little outside the box then it has immense value.


Little_Dragon ( ) posted Sun, 10 August 2003 at 7:01 PM

I'm still waiting for someone to make dragon-wings out of dynamic cloth. I'm not quite at the point where I'm technically capable of trying it myself.



Dale B ( ) posted Sun, 10 August 2003 at 8:58 PM

Tell me about it, LD. I'm just getting started with Truespace, and have no idea how long it will take to get competent enough with it to try some of the ideas I have (=NICE= one about the sail material in the dragon wings, though. Hmm. Wonder if it would be possible to take the DAZ wings, and replace the sails there with new polygon sheets with a higher count, and define them somehow so they could be clothified in relation to attachment points on the wing frame. Getting the wind effects just right would be a PITA, but the results....).


ming ( ) posted Tue, 12 August 2003 at 10:52 AM

I guess this is another reason not to buy P5. This is all Greek to me.


Lawndart ( ) posted Tue, 12 August 2003 at 11:21 AM

Attached Link: http://www.3-AXIS.com

ming: Uh... No.... It is another reason to buy it and learn it. :) Check out www.3-AXIS.com It will take the greek out. Joe @ 3-AXIS


ming ( ) posted Tue, 12 August 2003 at 5:31 PM

$60... I don't think so!


Lawndart ( ) posted Tue, 12 August 2003 at 5:52 PM

Attached Link: http://www.3-AXIS.com

Fine with me. Don't buy it or P5 and don't learn it. No big deal. No sweat by me. I was just trying to give you options. I think that if you looked into some training videos for other products that you would find this price right in line or cheaper than most. I can't use another Poser video as an example because there are no others. You can lead a horse to water but you can't make him drink. Oh... and yes, the horse would pay $59.95 for the water if he was thirsty. He would get a 2 1/2 hour drink of water out of it too. Ah... very refreshing. ;) LOL All the best, Joe www.3-AXIS.com


JVRenderer ( ) posted Tue, 12 August 2003 at 6:14 PM

I think your video is great Joe. The instructor, however, is another story (maybe he needs some morphs and postwork) hehe couldn't resist. Other videos (IE Photoshop and Illustrator) are selling for $99.00 a piece. I think your Poser 5 Demystified is a bargain. Lot of useful "hands on" stuff right off the start. :D JV





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




Lawndart ( ) posted Tue, 12 August 2003 at 7:51 PM

JVR: ROFLMAO... That had me laughing out loud! The sad part is... What you see is after postwork. LOL It's great to here your input. I'm very glad to here that you found it useful. It was a lot of hard work. Ok... Off to run myself through the face room. :) Joe www.3-AXIS.com


ming ( ) posted Tue, 12 August 2003 at 8:20 PM

There's free 3DSMax and MAYA training vids out there. I don't drink $60 water.


Lawndart ( ) posted Tue, 12 August 2003 at 8:29 PM

Attached Link: http://www.3-AXIS.com

Like I said before. THEN DON'T... No big deal. No sweat by me.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.