Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
Your question is too vague for me to give you a precise answer... I don't know which morph you are trying to apply this to... nor do I know the name of your Control figure, Control body part or Control channel. The "5 magic lines" go into the morph channel for the flexing morph you've built. Make sure you are directing the 5 lines to the joint channel you want to control your morph... -Rob
Yes please do post it. I realized later I had to post it to an existing morph. An rbtwhiz I was using the figure in the example you gave in your tutorial. I've read both tutorials and I'm still confused as ever. Later I applied the "5 magic lines" to the bicep morph of the Physique character and didnt seem to work right. I think we need a simplified version of this process. You need to treat it like we dont know anything at all. A reference chart of those "5 magic lines" would be nice too. Dave
Dave, My write up is more an explaination of how it works than a step by step guide with a specific figure in mind. There are far too many possible variations to do them all justice with one example. The named figure is only called out as referrence to explain what you'll be looking for, hence... "To understand how this works, take a look at the Poser4 Nude Male. The reason we're looking at this particular figure is because it has a FBM already applied, and it was the base of these discoveries." There is no simplified version of the process yet, at least not until it gets written into Poser (fingers crossed). If I treated it as if the reader knew nothing, I would have to completely explain the structure of cr2s and how they opperate... not an easy task to conquer (not without several pages of explainations), and even harder to understand for those new to hacking cr2s. This is the very reason I state, "NOTE: This tutorial is geared toward Poser4 users that have some knowledge of how cr2 files are constructed. If you are new to Poser, I wouldn't recommend tackling this tutorial just yet..." As for a reference chart for the "5 magic lines"... its already there: ----------------snip------------------------------ interpStyleLocked 0 (for reference purposes) valueOpDeltaAdd Identifies morph as controlled ---- Figure 1 Control figure ---- BODY:1 Control body part ---- SuperHero Control channel deltaAddDelta 1.0 Control ratio indexes # (for reference purposes) numbDeltas # (for reference purposes) deltas ----------------snip------------------------------ I hope this helps a little... but what I suggest is, to read the tuts several times all the way through before attempting it. Once you feel you understand it, then give it a try. Believe me, once you get it to work the first time... its too easy. -Rob
Dave... apparently we're not on the same wavelength. I read it, and it makes perfect sense to me (but then again I wrote it, so it should). I don't know how to make it any easier for you to understand, because I don't know where you get lost. The "5 magic lines" must be placed in a morph channel (whether it be a pre-existing one, or one you've built). The 5 lines go directly after "interpStyleLocked" for that particular morph channel. The first line tells poser that this morph channel is controlled by some other channel in addition to itself (if hidden is set to "1" then the dial will not show up in poser but will still be controlled by the channel named in the following lines). The second line needs to point to the controlling figure (this is where CM can be applied, but you must use fixed naming). The third line needs to point to the controlling body part (in the controlling figure). The fourth needs to point to the controlling channel* (of the controlling body part in the controlling figure)[*morph channel for PBM, joint channel for JCM]. The fifth is the ratio you want the particular morph to be adjusted when the controlling channel is adjusted. -Rob
If you would rather use "GetStringRes()", by all means, be my guest. I personally don't care to keep track of the "GetStringRes" lines, so I rename the one I'm working with to the english equivelent (it makes it easier to find for adjusting ratios). Bend, twist and side-side are the common names used for joints. Which name you use is dependant on the rotation order, which is unique to each bodypart. Renaming these also makes reading the "5 magic lines" easier in that you don't have to guess what "GetStringRes()" is pointing to (line 4 of 5). -Rob
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I'm bout to the point of pulling my hair out over this one. I've tried countless times to use the tutorials created by rbtwhiz and still I dont get the effect that everyone is raving about. Everytime I move the dial the right shoulder does not flex the muscle instead it acts like the hero shoulder morph. What am I doing wrong? I'm not new to having to edit a CR2 so I thought that I was up to the task of this new technique. Apparently I'm not. Dave