Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
just adding my interest on this problem to nikolai's. I'm having the same issue with textures. I have a model made up of several solids and surfaces grouped into a single obj. upon import the uv directions on some of the faces are correct and others not. I went so far back as to breakdown the model to flip the individual face directions. AGGGGGGGGHHHHH now when I import it back into poser as indivual objects they are placed in radom order at great distances from one another, even though they are ajacent to one another prior in the modeling package
Attached Link: http://uvmapper.com/phpBB2/index.php
PS Steve Cox's UV Mapping forum is another good place to get info. macThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm just starting to build 3D Props for myself and getting my head round UVMapping, textures, materials etc However I have problem I can't undestand.
I have imported a model into Poser(as .obj) that's been UV Mapped and applied a texture, yet in the poser window the model is show without the texture (BTW Document style & Element style both set to Texture Shaded), however when I render the scene the texture is rendered perfectly.
Can anyone shed light on what might be causing this?