Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)
Visit the Carrara Gallery here.
Hi folks,
Here's another Carrara 3 image. This one uses Anything Grooves, Anything Grows, and Shader Ops.
Best regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Great pix, Eric. The ol' AGrows ivy is just looking better than ever (prob due to the better renderer in C). So is it safe to assume that the various DCG plug-ins are winding their way along the road to "work and play well" with Carrara 3? I can't wait, cuz, the DCG plugins are indispensible for me working in Carrara! I miss Gemini!!
MrMongo,
It is safe to assume, pretty much all we are waiting on to do a formal release is a retail build of Carrara and the final version of the SDK.
If you are a Gemini fan, I think you'll be really happy with the way Gemini works with C3. In C2 if you wanted to use subdivision surfaces and Gemini, you pretty much had to build the control cage using Gemini, use the Gemini command to convert it to a complete mesh and then apply the SDS. With C3's improved SDS, specifically the fixes to open polygons, you can turn on subdivision surfaces right away and it just works.
On the ivy, C3's renderer certainly helped. This is with the skylight on, but no indirect light. One other change is that instead of using a plane object as the tip, I use a grid mesh that I cupped slightly. It makes it so the leaves aren't perfectly flat.
Best regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
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