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Subject: Inverted Normals? Please help an aging, senile modeler.


Sherlock ( ) posted Fri, 05 September 2003 at 12:07 AM · edited Sun, 04 August 2024 at 11:25 PM

file_74742.jpg

After a long hiatus, I am finally returning to modeling. Looking at this render of a backdrop model I am working on, I seem to recall this means my normals are flipped, but I've flipped them in UV Mapper and on import into Poser with no luck.

The top pic is in Mapper. The bottom is in Poser.

Please tell me where I am going astray.
Thanks in advance!


BazC ( ) posted Fri, 05 September 2003 at 2:50 AM

Well I'm no expert but it looks to me as though some of your normals are flipped in which case flipping all the normals won't help. What you want is align normals. I don't know if there is a command in Poser or UVMapper that will do this? I seem to remember there is a checkbox for this in the import options of Poser? - Baz


Sherlock ( ) posted Fri, 05 September 2003 at 2:57 AM

Importing into Poser, there is an option for "Make Normals Consistent" but this did not help. I'll take a look and see what UV Mapper has to offer in this regard. Thanks.


quinlor ( ) posted Fri, 05 September 2003 at 4:34 AM

Is this Poser 5? It looks like the poblem P5 has with double sided geometry. If so, pluging the texture into the displacment slot with a very low displacent value (like 0.00001) will help. Stefan


Sherlock ( ) posted Fri, 05 September 2003 at 6:42 AM

That did it, Stefan. (It was P5.) Thanks everyone!


quinlor ( ) posted Fri, 05 September 2003 at 7:41 AM

Glad to help! For this Model I think the even better solution is to make the geometry single sided, the back side is not needed anywas and may cost some render time. Stefan


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