Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Someone please correct me if I make any errors here, but I think what you'd need to do is: 1) First, save your character as a .pz3, as I'm sure you've already done, just to make sure you don't lose your work. 2) Also save the character to a directory in the "pose" library. (.pz2 file) 3) Save the magnets to a directory in the "props" library with the exact settings needed to create this character. 4) Use Injection Pose Builder (inexpensive, from DAZ) to create your INJ and REM poses. Make sure you get the Michael 3 update for IPB from the product page. You'll start by loading your the .pz2 file you'd saved to the "pose" library. Save your INJ and REM files to the "pose" library. Make sure you get the Michael 3 update for IPB from the product page. To re-create the character, load Michael 3. You don't need to inject any of the body or head morphs, as the INJ file you created will do that. Go to "props" and apply the magnets. Go to "poses" and apply your INJ file. Voila! Great work, this is a really well done transformation of M3!
Use your magnets from props on a M3 with no morphs injected. Spawn a new morph target from the magnets - save the CR2 and follow the directions from earlier today to make an INJpose of your new morph. You can actually copy it into the PZ2 that IPB makes for you and if you give the spawned morph a name PBMCC_01 (or any number to _50) you will not need to go near the file with a text editor. IPB will also save your scaling if you choose the proper options. You will not need the magnets after you spawn the morph from them. You should save them though. Zip them and save in a backup folder.
Thanks guys, I needed some help going in the right direction. I'll try on all parts. The magnets sound kinda trickey but it doesn't hurt for me to experiment and see what happens. Now that I have a starting point. I do have him saved in Pz3 format. You know I'm printing this out! BTW: that's the Jade texture from Daz and Ziggy's Roll Neck Top for Mike 2. Pdx, sorry no.. not for sale I wouldn't know where to begin but I can send you the directions. It was easy making the body small and only one magnet in the head and one in the neck. What you can't see is where the neck connects to the torso is all weird.. looks kinda jagged when rendered. I think that's a mesh issue. The same with the neck, it's weird too when down sized. It doesn't shrink very well.
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