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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Little Mike 3 .... Saving Face INJ + magnets


usslopez ( ) posted Mon, 22 September 2003 at 11:16 PM · edited Thu, 01 August 2024 at 12:23 AM

file_77221.jpg

The Mike face that I created has all the INJ morphs in it but I don't want them in it plus two magnets. I'm new at the INJ pose thing. Would I just save it to a pose folder? It didn't work in the expressions folder. What about the magnets? Right now he's a PZ3. The body is just reduced in size, no morphs. Vic

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pdxjims ( ) posted Tue, 23 September 2003 at 12:17 AM

I'm not sure how you'd do it, but he is one cute kid. Are you putting him up for sale?


xoconostle ( ) posted Tue, 23 September 2003 at 12:32 AM

Someone please correct me if I make any errors here, but I think what you'd need to do is: 1) First, save your character as a .pz3, as I'm sure you've already done, just to make sure you don't lose your work. 2) Also save the character to a directory in the "pose" library. (.pz2 file) 3) Save the magnets to a directory in the "props" library with the exact settings needed to create this character. 4) Use Injection Pose Builder (inexpensive, from DAZ) to create your INJ and REM poses. Make sure you get the Michael 3 update for IPB from the product page. You'll start by loading your the .pz2 file you'd saved to the "pose" library. Save your INJ and REM files to the "pose" library. Make sure you get the Michael 3 update for IPB from the product page. To re-create the character, load Michael 3. You don't need to inject any of the body or head morphs, as the INJ file you created will do that. Go to "props" and apply the magnets. Go to "poses" and apply your INJ file. Voila! Great work, this is a really well done transformation of M3!


xoconostle ( ) posted Tue, 23 September 2003 at 12:33 AM

I sure do wish we could edit our posts ... sheesh, someone get me a proofreader! LOL ...


Jaager ( ) posted Tue, 23 September 2003 at 1:34 AM

Use your magnets from props on a M3 with no morphs injected. Spawn a new morph target from the magnets - save the CR2 and follow the directions from earlier today to make an INJpose of your new morph. You can actually copy it into the PZ2 that IPB makes for you and if you give the spawned morph a name PBMCC_01 (or any number to _50) you will not need to go near the file with a text editor. IPB will also save your scaling if you choose the proper options. You will not need the magnets after you spawn the morph from them. You should save them though. Zip them and save in a backup folder.


usslopez ( ) posted Tue, 23 September 2003 at 4:21 AM

Thanks guys, I needed some help going in the right direction. I'll try on all parts. The magnets sound kinda trickey but it doesn't hurt for me to experiment and see what happens. Now that I have a starting point. I do have him saved in Pz3 format. You know I'm printing this out! BTW: that's the Jade texture from Daz and Ziggy's Roll Neck Top for Mike 2. Pdx, sorry no.. not for sale I wouldn't know where to begin but I can send you the directions. It was easy making the body small and only one magnet in the head and one in the neck. What you can't see is where the neck connects to the torso is all weird.. looks kinda jagged when rendered. I think that's a mesh issue. The same with the neck, it's weird too when down sized. It doesn't shrink very well.

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DarkMatter_ ( ) posted Tue, 23 September 2003 at 8:55 AM

spawn morph target, it's up in the poser 5 browser. when you spawn a morph target it will create a new face morph dile including adding the effects of the magnets to the morph..


dragongirl ( ) posted Tue, 23 September 2003 at 12:51 PM

Fantastic character! wow!!


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