Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
I'd guess you've run out of system resources by frame 80. The memory leak is cumulative.
Instead of outputting an AVI, configure Poser to render an image sequence. When Poser stops, you can reboot and continue rendering the sequence from the last frame successfully rendered.
Then use VirtualDub or some other utility to load the image sequences and convert them to AVI format. VDub can read BMP and TGA files.
Attached Link: Me too, serious animation rendering issue.
I have exactly the same problem. Image sequences end even sooner than the AVI frames. Cancelling is only a word that comes up on the screen, without any real meaning or purpose. I'm doing lip syncronization with Mimic 2 Pro from Daz3d. (The Mimic 2 pro program is super.) What happens to the sound file if you export images? Is it painless to get the sound and image files realigned? What is this leaking memory issue, and how can it be controlled? Even uncompressed video, raw with no codex, fails, as does any codex that I try. The solutions above don't quite do it; can we get some more help on this one? Thanks (Hope you don't mind me adding to your thread fiction.)I just read a posting from 3 years ago that stated the problem then was with poser and bump maps. That they need to be off for animation rendering or the kind of problem we are having will occur. I would have thought something like this would have been fixed by now, but most people using poser use it for single frames. I'll try this on my system tonight and report my findings.
What happens to the sound file if you export images?
VirtualDub (and most other video editing applications) can import the .wav file for the audio track when you compile the image sequences.
Is it painless to get the sound and image files realigned?
As long as the compiled video has the same framerate as the original animation, the sound and video should sync up as well as they did in Poser.
What is this leaking memory issue, and how can it be controlled?
Poser takes memory, but doesn't return it when finished. Each frame rendered eats up a bit more. Adding additional system memory is only a stopgap measure. Win NT, 2K, and XP have better memory management than earlier versions of Windows, but ultimately the only way to fix this is to rewrite Poser from the ground up. Or to render in another application, like Vue d'Esprit.
I tried not using the bumps maps but it failed to improve the situation. Very useful help from Little Dragon, thanks. Even rendering to an images sequence creates big problems. Some image files are corrupt, and finally, the last image fails to finish a render, stalling in the middle. Then that is it, the system is hung. I'm using poser 5 bcause the face lab let me create a virtual me for a course i'm teaching. Poser 5 does not yet render in Vue. Maybe I will need to get body studio and go to 3dsMax, but then what about the hair, clothes and walking issues?
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Attached Link: http://www.jonathanfesmire.com/
I'm doing a small animation in which a character is standing still and the camera circles around her. It runs only 120 frames. When I create the avi however, it stops around frame 80 and won't go any farther. Then, when I click "cancel," the canceling never finishes. Any idea what I can do to fix this situation?