Thu, Dec 26, 6:00 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Animation Render Stopping


fiction2002 ( ) posted Wed, 24 September 2003 at 10:28 PM ยท edited Sat, 27 July 2024 at 6:15 AM

Attached Link: http://www.jonathanfesmire.com/

I'm doing a small animation in which a character is standing still and the camera circles around her. It runs only 120 frames. When I create the avi however, it stops around frame 80 and won't go any farther. Then, when I click "cancel," the canceling never finishes. Any idea what I can do to fix this situation?


Little_Dragon ( ) posted Wed, 24 September 2003 at 11:45 PM

I'd guess you've run out of system resources by frame 80. The memory leak is cumulative.

Instead of outputting an AVI, configure Poser to render an image sequence. When Poser stops, you can reboot and continue rendering the sequence from the last frame successfully rendered.

Then use VirtualDub or some other utility to load the image sequences and convert them to AVI format. VDub can read BMP and TGA files.



pixelwks ( ) posted Thu, 25 September 2003 at 8:58 AM

Also try a different codex. I had this problem with an old version of Divx once.


See ( ) posted Thu, 25 September 2003 at 4:26 PM

Attached Link: Me too, serious animation rendering issue.

I have exactly the same problem. Image sequences end even sooner than the AVI frames. Cancelling is only a word that comes up on the screen, without any real meaning or purpose. I'm doing lip syncronization with Mimic 2 Pro from Daz3d. (The Mimic 2 pro program is super.) What happens to the sound file if you export images? Is it painless to get the sound and image files realigned? What is this leaking memory issue, and how can it be controlled? Even uncompressed video, raw with no codex, fails, as does any codex that I try. The solutions above don't quite do it; can we get some more help on this one? Thanks (Hope you don't mind me adding to your thread fiction.)


See ( ) posted Thu, 25 September 2003 at 5:51 PM

I just read a posting from 3 years ago that stated the problem then was with poser and bump maps. That they need to be off for animation rendering or the kind of problem we are having will occur. I would have thought something like this would have been fixed by now, but most people using poser use it for single frames. I'll try this on my system tonight and report my findings.


Little_Dragon ( ) posted Thu, 25 September 2003 at 11:06 PM

What happens to the sound file if you export images?

VirtualDub (and most other video editing applications) can import the .wav file for the audio track when you compile the image sequences.

Is it painless to get the sound and image files realigned?

As long as the compiled video has the same framerate as the original animation, the sound and video should sync up as well as they did in Poser.

What is this leaking memory issue, and how can it be controlled?

Poser takes memory, but doesn't return it when finished. Each frame rendered eats up a bit more. Adding additional system memory is only a stopgap measure. Win NT, 2K, and XP have better memory management than earlier versions of Windows, but ultimately the only way to fix this is to rewrite Poser from the ground up. Or to render in another application, like Vue d'Esprit.



See ( ) posted Fri, 26 September 2003 at 1:50 PM

I tried not using the bumps maps but it failed to improve the situation. Very useful help from Little Dragon, thanks. Even rendering to an images sequence creates big problems. Some image files are corrupt, and finally, the last image fails to finish a render, stalling in the middle. Then that is it, the system is hung. I'm using poser 5 bcause the face lab let me create a virtual me for a course i'm teaching. Poser 5 does not yet render in Vue. Maybe I will need to get body studio and go to 3dsMax, but then what about the hair, clothes and walking issues?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.