Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 04 1:34 pm)
Something this big you're going to need to break apart the mapping. Map the walls flat, The floor too. Each light pole should have a seperate cylinder. The rook beams should be mapped seperately too. The stairs will be a real pain. ordinarilly I'd map this at it was modeled. That way each tred of the stairs could be mapped seperately. That's pretty hard to do on a finished model. Is it a lot of work? You bet it is! but that's the only way to make it look really good. In the MP and not mapped... Sheash! I hope it was cheap. Nerd.
The way I'd go about this is (using uv mapper) to make a basic box map of the entire model. Then, using the 'select by material' option, (or 'select by group' if it's a cr2 obj), break it down into parts and map them in the appropriate way. Nerd's right. It's a lot of work. He's also right in saying that a model in the MP should definitely have a map. mac PS After you save a re-mapped obj, you MUST go to the Geometry folder it lives in, and delete the accompanying .rsr file. If you have a 'train.obj', there will also be a 'train.rsr'. Delete this because it contains all the mapping info from the old obj, and poser will continue to read it. When you open the figure or prop, poser will build a new .rsr file.
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Hi all, I have this train station obj. i bought a while back in the MP. I discovered it needs a UV map. 1) what's the best type of map to apply? Box, planar, etc? 2) once it's mapped, do i 'save model'? I tried that and it didn't take. Thanks in advance for any advice ram