Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
Visit the Carrara Gallery here.
I'm impressed. I've been experimenting in the vertex modeler the last couple of days in C2 to try to get back into Carrara, but it'll be a while before I get up to anything as complicated with it. Somehow I exploded the vertexes in my first attempt. but I'm doing better with it now. I think you've achieved the irredescent look very well. A lot depends on how realistic you want to get him but I think he looks fine as he is. The eyes don't look right somehow, but not too bad. - TJ
Attached Link: http://www.crtoons.com/tdworx/media/anime-eye.mov
The eyes are "off" because I was lazy and just made a smaller sphere and squshed it to an oval on the Y-axis and placed it on the eye it self. I'll be popping in a "real" eye in short order. For a look at what it may look like click on the link on this reply. And you can go to: [CRToons 3D Worx Models page](http://www.crtoons.com/tdworx/models.html) to see other stuff in Carrara I've done and have planned. Just finished the update moments ago. thanks for the comments, appreciate 'em!This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_79697.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_79697.jpg)
This is a vampire I did in Carrara 3, all the modeling was in the vertex modeler and the background is a tweaked "blood moon" setting. Two spotlights, both with a "point at" modifier set to point at the head. What was one of the things I wanted to accomplish in this model/render was to really work out the Vertex modler and see how well it deals with mutliple shading domains and meshes within the same object. The entire model is *one* vertex modeler object. 11 separate meshes. Seven sepaparate shading domains. One shader for the object itself, Each shading domain, for the shader, used a different reference shader. This allowed me to quickly change to a different ref-shader and see the changes rather quckly and made the shader tree much easier to navigate and deal with. I used no bitmaps in this entire model. Skin was created by using the new (if it was in Carrara before, it's new to me now...) Fractal Noise as the mixer and two colors as the elements being mixed in the color channel. The same Fractal Noise settings was used in the bump channel. The cloak was an attempt to get some kind of iridescence (instead of "rainbow" kind of thing, I wanted to limit the spectrum to purplish-blues and purplish-reds). I'm not totally happy with it, and I seem to recall some mention a while back of an iridescence plugin or something. Suggestions? I was very pleased that in the construction of this model, Carrara Studio 3 didn't crash once or gave me any major grief. Interested in any/all feedback or comments. thanks.