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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: Symmetry weirdness


Darkworld ( ) posted Wed, 22 October 2003 at 3:48 PM · edited Thu, 25 July 2024 at 7:30 PM

Ok, I've made tons of figures that are symmetry compatible, all I do is name the parts R and L so and so and it always works. However, a new figure I just finished is doing something really odd I've never seen before. When I do left to right symmetry it moves the CENTER points of everything on the right side to the same place as all the corresponding left centerpoints... so in other words the right arm now has the same centerpoint as the left arm, and so on. Obviously this has the disasterous effect of ripping out all the limbs on the right side and tossing them randomly into the air. Anyone know why this might be happening?


bloodsong ( ) posted Thu, 23 October 2003 at 5:35 PM

heyas; er... !!??! you're not telling it to copy the joint setups too, are you? and um... you didn't happen to put the left limbs on the right side of the body and vice versa, did you? how about this... you DID build your figure with the centerline at x = 0, right?


Darkworld ( ) posted Thu, 06 November 2003 at 3:40 PM

Oops, I've had the wrong email address at Rosity for ages lol... so im just now finding out someone responded here sorry about that. I figured it out I think, the left and right arms are different, one has a drill for a hand and the other has claws... I'm guessing that's why it wont work. Other than that everything checks out.


nemirc ( ) posted Sun, 09 November 2003 at 9:27 AM

file_81120.jpg

Before you use the "simetry" be sure that your character is "simetrical" If the hands are different, that may be causing the problem. <---signature---> Free your Maya

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/


bloodsong ( ) posted Fri, 14 November 2003 at 3:14 PM

heyas; okay, for symmetry to work, the parts on either side of the body have to have the same name, except the leading 'l' and 'r'. so 'lClaw' and 'rDrill' won't do it. also note that the arm/leg symmetries ONLY do the old arm/leg body parts (thigh, shin, foot, toes). this is why leg symmetry doesn't work with figures that have buttocks.


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