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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
Enjoy , create and share :)
Remember to check the FAQ for useful information and resources.
Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
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Attached Link: http://www.swishzone.com
Do I have your attension, I hope so ;-) Here's the lowdown ! Version 1.51 is the first major upgrade to SWiSH since version 1.0. The most significant changes are three new effects, and sound support. Version 1.51 is a FREE UPGRADE for customers who have purchased any previous version. Customer keys used with earlier versions will work with version 1.51. Get it , its amazing ;-) Chris New features in version 1.51 include: Images Swish can now import GIF, JPEG and PNG images. Only Simple Effects can be applied to an Image Object. Sound Swish can now import audio files into a movie. Sounds are saved in the Content Tab and played back with the Play Sound action. Sounds can be played in response to a Frame Event or a Mouse Event and stopped with the Stop Sound and Stop All Sounds actions. Swish can import MP3 files directly as well as most WAV files. New Effects Swish 1.51 includes three new effects; Vortex, Blur and 3D Spin. Preloaders The If Frame is Loaded action allows you to build "Preloaders". That is, looping animations that play while the rest of the movie downloads. The Preload Content can be used to download content before it is used. Kerning and Leading The Text Tab now includes two controls for adjusting Kerning and Leading. Improved object positioning Overlapping objects are now easier to select in the View Window. To reduce clutter, objects can be temporarily hidden by clicking the eye icon on the Scene List. The position of an object can be adjusted using the arrow keys, or set precisely by entering an X, Y co-ordinate. Objects can now be aligned using any side or corner of the object, as well as the center point.