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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: How do you make a gear in Bryce?


Ikyoto ( ) posted Mon, 14 August 2000 at 8:41 AM · edited Fri, 17 January 2025 at 4:23 AM

I need to make a gear. Making the basic cylinder for the gear and sizing it and then making the negative part to cut out the teeth - all well and good. How do I get the peices evenly spaced around the gear itself? Grouping tends to cause the center fo the gear to re-set adn then rotating makes it "wobble" so the next set fo teeth are'nt even. Ideas?


Ghostofmacbeth ( ) posted Mon, 14 August 2000 at 9:40 AM

I would look from the top and use the grid and eye-ball it at a close view.Then group the whole thing ...



Ikyoto ( ) posted Mon, 14 August 2000 at 10:13 AM

Pretty well what I did. I spaced two of the negatives across from each other and then grouped them. Copied that and pasted it. Rotated it 90degrees and then copied and rotaed 45, then 22.5, etc. Then ungrouped everything, and started adding all these little negative objects to teh larger center piece. I'll post the resuting OBJ.


Ghostofmacbeth ( ) posted Mon, 14 August 2000 at 11:59 AM

Sound good and hope it works. Pretty much what I would have done.



clay ( ) posted Mon, 14 August 2000 at 2:29 PM

Or you could use the multi replicate option and that'll space it all evenly for sure.

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bonestructure ( ) posted Mon, 14 August 2000 at 3:25 PM

Yep, I'd say multireplicate on a circular path

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bonestructure ( ) posted Mon, 14 August 2000 at 3:27 PM

Actually, I have a gear from MAX if you want it. Just email me at bone@tcac.net

Talent is God's gift to you. Using it is your gift to God.


Ghostofmacbeth ( ) posted Mon, 14 August 2000 at 6:24 PM

Think it is done. Saw one in freestuff. And I would have said the replicate but I though he tried that and it went whacky ...



lilmikee ( ) posted Wed, 16 August 2000 at 8:29 PM

Why not just make a gear lets say in illustrator and save it as a jpeg or tif and import it in the terrain editor. I have used this method before and it works very well... Happy Rendering, Michael


F3nix ( ) posted Fri, 18 August 2000 at 12:57 AM

Ya thats one thing I've noticed alot of people over look, using Greyscales instead of booling (or however the hell its spelled its late sue me :P) is a great way to cut down on the file size, and generally easier if your used to it. -Phoenix


Hubert ( ) posted Fri, 18 August 2000 at 3:35 AM

Hi, one hint, that I learned the hard way in Bryce4 (i.e.: files of >200MB or more than 80mio polygons): always consider the rapidly growing file-size, and polygon-count, when duplicating or even multi-replicating high-res terrains!! Well, nothing, 512MB or 1Gig of RAM couldnt compensate?! ;-) Hubert

"All that we see or fear, is but a Sphere inside a Sphere."     (E. A. Pryce -- Tuesday afternoon, 1845)


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