Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
That's because you're making the poor character go cross-eyed as you move the camera closer :) As you move the camera closer and closer to the face, the eyes must rotate towards the center to remain pointing at a virtual point in space. A much easier trick would be to take a sphere or cube and shrink it down to about 50%. Place this behind the camera a way and make both eyes point at this. You can then move the focal point with the camera - you might even be able to parent the two together so that, when you move the camera, the focal point moves as well. Paul
Yeah I use a focal object all the time. Its a great idea. I have a small box (spheres are too poly intensive). I focus the eyes on the box then hide the box. When I want the figure to look at something I just move the box around till the eyes look right. I also parent the box to the head so if they move thier head the focusgoes with them. I find the aim system isn't what you think it is. If I want the figure to stare at the camera, aiming at the camera makes the corss eyed effect and they don't look natural.
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i'm working on very large animations and if i make the eyes point to the camera it works very well with the cam movements i have but the figure still seems squinting a little is there a trick to fix this? the eyes don't look parallel if the cam is really close to the face -Ede