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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: lighting tips... please.


kayarnad ( ) posted Tue, 02 December 2003 at 3:18 AM ยท edited Sun, 11 August 2024 at 5:32 AM

I'm sure this must have been covered before in the forum, but i was wondering if some of you would be willing to share some mpr up to date lighting tips for Vue 4. I'm still very new at the program, so I've been mainly using just the regular sun light, but when I want to accomplish indoor images is when I start to get jammed... I usually use a directional light in the ceiling, but then the whole ceiling looks like there was an opening where sunlight is leaking in instead of looking just like an ambient light... spotlights don't work too much either, but maybe I need to use more of them in different places. so please, any advice is appreciated... specially because I want to render a lot of images which are in a room and I want the ceiling, floor and at least 2 walls to be seen in the render, therefore I can't just let the ceiling or any wall open so sunlight filters and lights the whole scene... plus it really looks bad that way (who the hell is in a room and casts shadows from near the floor?) thanks


gebe ( ) posted Tue, 02 December 2003 at 3:26 AM

Have a look in our Backroom above for light tutorials. Guitta


agiel ( ) posted Tue, 02 December 2003 at 5:52 AM
Sentinal ( ) posted Tue, 02 December 2003 at 6:35 AM

Dunno what type of stuff you're trying to do, but I've found that vue treats lights pretty much as in the real world. So if you look on the web for studio lighting tips, if that is the sort of thing you're doing, then a lot of the examples they show can easily be adapted into vue. Also I have seen recomendations for the book 'Digital lighting and rendering' and whilst I've not got it myself, it is on my 'to get' list. Hope some of that helps


kayarnad ( ) posted Wed, 03 December 2003 at 3:00 AM

thanks for the links, I'll check them out... and yeah, i guess I'm looking to accomplish something like a movie studio lighting set, so I'll look into it. Max


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