Sat, Jan 25, 7:28 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 6:57 pm)



Subject: A little help with textures and render engine


Lz2483 ( ) posted Tue, 02 December 2003 at 9:36 AM ยท edited Tue, 14 January 2025 at 10:08 PM

I know I read somdthing about this somewhere, but for the life of me can't find it again so maybe someone can help out. I'm running Poser 5 SR3 and using DAZ's Hi Res Textures for V3. When I rendered it, it didn't look as good as I thought. Long story short, I found out that the texture seems to be installing backward so that the texture is inside out. (at least thats how it looks to me) How do I get the texture to flip around? Another issue is my render engine (firefly) seems to lock up when I'm rendering in production mode. I've updated to SR3 but that didn't seem to help. Any ideas? Thanks LZ


stewer ( ) posted Tue, 02 December 2003 at 10:15 AM

When I rendered it, it didn't look as good as I thought. Make sure that you set the texture size limit to a large enough value and that the shading rate is set to 1.0 or lower - both options are in the render options dialog. To flip a texture in U or V direction, use the options on the Image_Map node in the Material Room. Another issue is my render engine (firefly) seems to lock up when I'm rendering in production mode. Can you narrow down what option it is? Uncheck all the options in the render settings, then enable them one by one and do a test render until you find the one that causes the locks.


Lz2483 ( ) posted Tue, 02 December 2003 at 5:13 PM

Thanks for the reply stewer, I found the UV options. As for firefly, I haven't been able to get any renders in production mode at all. By default the only options switched off when production mode is selected are raytracing and remove backfacing polygons. I have the system resources to handle Raytracing and shouldn't need to select removing backfacing poly's (I have 4gig of ram on a 3.06GHz dual processor running WinXP Pro) The only way production mode works is if I shut off all the options, but then whats the point, might as well render in draft mode. One thing that I need to try; I have hyperthreading turned on in Bios, I should try turning that off as Poser can't utilize it anyway.


stewer ( ) posted Wed, 03 December 2003 at 5:04 AM

So you say that when in production mode, you can render if you uncheck all the options. And when you then turn on any one of the options, it fails? What happens when you turn on some of the options in the draft setting - e.g. shadows?


Lz2483 ( ) posted Wed, 03 December 2003 at 9:43 PM

Hi stewer, I wasn't able to render at all in production mode unless all selections were off. So here's what I did, I opened a new file, loaded V3 added the hi res texts and tried rendering it without all the added figures and props from the original render. It worked fine in draft AND production mode. So I loaded the original file tried to render; nothing, after 2hrs gave up for the night. Wednesday PM did the same thing only this time I put the V3 w/hi res texts through the ringer. Only time I had a problem was at extremely hi resolution (1200 dpi)with a very high pixel sample(set at 10 or 12) but lowering the bucket size solved that problem. So, went back to my original scene and suddenly it decides to render. I rendered in production mode all night long without any problems using any settings I wanted in the render options. That's what I call quirky. I'm going to try reloading Poser, I had a new Motherboard installed, so maybe something got screwed up in the sys or ini files while it was being worked on. Thats about all I can think to try at this point. Anyhow, thanks for the assist, I hate problems that just go away, makes you wonder when they'll come back. Happy renders, Lz


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.